From 773c51775709ad04713af62ae82bf14d03f486e2 Mon Sep 17 00:00:00 2001 From: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com> Date: Sat, 7 Jan 2023 04:09:33 -0500 Subject: [PATCH] update LTTP player template to add all universal AP options (#1372) --- playerSettings.yaml | 65 ++++++++++++++++++++++++++++++++++++++------- 1 file changed, 55 insertions(+), 10 deletions(-) diff --git a/playerSettings.yaml b/playerSettings.yaml index ee671862..e28963dd 100644 --- a/playerSettings.yaml +++ b/playerSettings.yaml @@ -27,17 +27,62 @@ game: # Pick a game to play A Link to the Past: 1 requires: version: 0.3.3 # Version of Archipelago required for this yaml to work as expected. -# Shared Options supported by all games: -accessibility: - items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations - locations: 50 # Guarantees you will be able to access all locations, and therefore all items - none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items -progression_balancing: # A system to reduce BK, as in times during which you can't do anything, by moving your items into an earlier access sphere - 0: 0 # Choose a lower number if you don't mind a longer multiworld, or can glitch/sequence break around missing items. - 25: 0 - 50: 50 # Make it likely you have stuff to do. - 99: 0 # Get important items early, and stay at the front of the progression. A Link to the Past: + progression_balancing: + # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. + # A lower setting means more getting stuck. A higher setting means less getting stuck. + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 99 + random: 0 + random-low: 0 + random-high: 0 + disabled: 0 # equivalent to 0 + normal: 50 # equivalent to 50 + extreme: 0 # equivalent to 99 + + accessibility: + # Set rules for reachability of your items/locations. + # Locations: ensure everything can be reached and acquired. + # Items: ensure all logically relevant items can be acquired. + # Minimal: ensure what is needed to reach your goal can be acquired. + locations: 0 + items: 50 + minimal: 0 + + local_items: + # Forces these items to be in their native world. + [ ] + + non_local_items: + # Forces these items to be outside their native world. + [ ] + + start_inventory: + # Start with these items. + { } + + start_hints: + # Start with these item's locations prefilled into the !hint command. + [ ] + + start_location_hints: + # Start with these locations and their item prefilled into the !hint command + [ ] + + exclude_locations: + # Prevent these locations from having an important item + [ ] + + priority_locations: + # Prevent these locations from having an unimportant item + [ ] + + item_links: + # Share part of your item pool with other players. + [ ] + ### Logic Section ### glitches_required: # Determine the logic required to complete the seed none: 50 # No glitches required