LTTP/SM/SMZ3: Show correct item icon for cross-game items (#1112)

Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
This commit is contained in:
Alchav
2023-06-29 11:47:21 -04:00
committed by GitHub
parent 18e0d25051
commit 776b5fab7c
3 changed files with 58 additions and 25 deletions

View File

@@ -174,12 +174,12 @@ class SMWorld(World):
isAdvancement = False
itemClass = ItemManager.Items[item.Type].Class
smitem = SMItem(item.Name,
ItemClassification.progression if isAdvancement else ItemClassification.filler,
smitem = SMItem(item.Name,
ItemClassification.progression if isAdvancement else ItemClassification.filler,
item.Type,
None if itemClass == 'Boss' else self.item_name_to_id[item.Name],
None if itemClass == 'Boss' else self.item_name_to_id[item.Name],
player=self.player)
if itemClass == 'Boss':
self.locked_items[item.Name] = smitem
elif item.Category == 'Nothing':
@@ -192,10 +192,10 @@ class SMWorld(World):
for (location, item) in self.locked_items.items():
self.multiworld.get_location(location, self.player).place_locked_item(item)
self.multiworld.get_location(location, self.player).address = None
def evalSMBool(self, smbool, maxDiff):
return smbool.bool == True and smbool.difficulty <= maxDiff
def add_entrance_rule(self, entrance, player, func):
add_rule(entrance, lambda state: self.evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
@@ -221,12 +221,12 @@ class SMWorld(World):
add_accessFrom_rule(location, self.player, value.AccessFrom)
if value.PostAvailable is not None:
add_postAvailable_rule(location, self.player, value.PostAvailable)
for accessPoint in Logic.accessPoints:
if not accessPoint.Escape:
for key, value1 in accessPoint.intraTransitions.items():
set_entrance_rule(self.multiworld.get_entrance(accessPoint.Name + "->" + key, self.player), self.player, value1)
def create_region(self, world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, player, world)
if locations:
@@ -238,7 +238,7 @@ class SMWorld(World):
for exit in exits:
ret.exits.append(Entrance(player, exit, ret))
return ret
def create_regions(self):
# create locations
for name in locationsDict:
@@ -248,9 +248,9 @@ class SMWorld(World):
regions = []
for accessPoint in Logic.accessPoints:
if not accessPoint.Escape:
regions.append(self.create_region( self.multiworld,
self.player,
accessPoint.Name,
regions.append(self.create_region( self.multiworld,
self.player,
accessPoint.Name,
None,
[accessPoint.Name + "->" + key for key in accessPoint.intraTransitions.keys()]))
@@ -261,9 +261,9 @@ class SMWorld(World):
# this is required in AP because a location cant have multiple parent regions
locationRegions = []
for locationName, value in locationsDict.items():
locationRegions.append(self.create_region( self.multiworld,
self.player,
locationName,
locationRegions.append(self.create_region( self.multiworld,
self.player,
locationName,
[locationName]))
for key in value.AccessFrom.keys():
currentRegion = self.multiworld.get_region(key, self.player)
@@ -320,7 +320,7 @@ class SMWorld(World):
return "Super Missile"
else:
return "Nothing"
def pre_fill(self):
if len(self.NothingPool) > 0:
nonChozoLoc = []
@@ -371,8 +371,8 @@ class SMWorld(World):
itemLoc.item.type if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items else
'ArchipelagoItem']),
copy.copy(locationsDict[itemLoc.name] if itemLoc.game == self.game else
locationsDict[first_local_collected_loc.name]),
itemLoc.item.player,
locationsDict[first_local_collected_loc.name]),
itemLoc.item.player,
True)
for itemLoc in SMWorld.spheres if itemLoc.item.player == self.player
]
@@ -387,7 +387,7 @@ class SMWorld(World):
escapeOk = self.variaRando.randoExec.graphBuilder.escapeGraph(self.variaRando.container, self.variaRando.randoExec.areaGraph, self.variaRando.randoExec.randoSettings.maxDiff, escapeTrigger)
if (not escapeOk):
logger.warning(f"Escape Rando forced to 'Off' for player {self.multiworld.get_player_name(self.player)} because could not find a solution for escape")
# if we couldn't find an area layout then the escape graph is not created either
# and getDoorConnections will crash if random escape is activated.
self.variaRando.doors = GraphUtils.getDoorConnections(self.variaRando.randoExec.areaGraph,
@@ -406,7 +406,7 @@ class SMWorld(World):
for item in progitempool:
new_state.collect(item, True)
bossesLoc = ['Draygon', 'Kraid', 'Ridley', 'Phantoon', 'Mother Brain']
for player in world.get_game_players("Super Metroid"):
for bossLoc in bossesLoc:
@@ -548,9 +548,17 @@ class SMWorld(World):
vanillaItemTypesCount = 21
for itemLoc in self.multiworld.get_locations():
if itemLoc.player == self.player and "Boss" not in locationsDict[itemLoc.name].Class:
# item to place in this SM world: write full item data to tables
SMZ3NameToSMType = {
"ETank": "ETank", "Missile": "Missile", "Super": "Super", "PowerBomb": "PowerBomb", "Bombs": "Bomb",
"Charge": "Charge", "Ice": "Ice", "HiJump": "HiJump", "SpeedBooster": "SpeedBooster",
"Wave": "Wave", "Spazer": "Spazer", "SpringBall": "SpringBall", "Varia": "Varia", "Plasma": "Plasma",
"Grapple": "Grapple", "Morph": "Morph", "ReserveTank": "Reserve", "Gravity": "Gravity",
"XRay": "XRayScope", "SpaceJump": "SpaceJump", "ScrewAttack": "ScrewAttack"
}
if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items:
itemId = ItemManager.Items[itemLoc.item.type].Id
elif itemLoc.item.game == "SMZ3" and itemLoc.item.name in SMZ3NameToSMType.keys():
itemId = ItemManager.Items[SMZ3NameToSMType[itemLoc.item.name]].Id
else:
itemId = ItemManager.Items["ArchipelagoItem"].Id + idx
multiWorldItems.append({"sym": symbols["message_item_names"],