Core/LttP: remove can_reach_private
This commit is contained in:
		| @@ -32,7 +32,6 @@ def set_rules(world): | ||||
|                 'WARNING! Seeds generated under this logic often require major glitches and may be impossible!') | ||||
|  | ||||
|         if world.players == 1: | ||||
|             world.get_region('Menu', player).can_reach_private = lambda state: True | ||||
|             no_logic_rules(world, player) | ||||
|             for exit in world.get_region('Menu', player).exits: | ||||
|                 exit.hide_path = True | ||||
| @@ -196,7 +195,6 @@ def global_rules(world, player): | ||||
|         add_item_rule(world.get_location(prize_location, player), | ||||
|                       lambda item: item.name in crystals_and_pendants and item.player == player) | ||||
|     # determines which S&Q locations are available - hide from paths since it isn't an in-game location | ||||
|     world.get_region('Menu', player).can_reach_private = lambda state: True | ||||
|     for exit in world.get_region('Menu', player).exits: | ||||
|         exit.hide_path = True | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Fabian Dill
					Fabian Dill