mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
WebHost: use a limited process pool to run Rooms (#3214)
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@@ -175,11 +175,13 @@ class Context:
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all_item_and_group_names: typing.Dict[str, typing.Set[str]]
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all_location_and_group_names: typing.Dict[str, typing.Set[str]]
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non_hintable_names: typing.Dict[str, typing.Set[str]]
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logger: logging.Logger
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def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
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hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
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remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
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log_network: bool = False):
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log_network: bool = False, logger: logging.Logger = logging.getLogger()):
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self.logger = logger
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super(Context, self).__init__()
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self.slot_info = {}
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self.log_network = log_network
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@@ -287,12 +289,12 @@ class Context:
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try:
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await endpoint.socket.send(msg)
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except websockets.ConnectionClosed:
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logging.exception(f"Exception during send_msgs, could not send {msg}")
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self.logger.exception(f"Exception during send_msgs, could not send {msg}")
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await self.disconnect(endpoint)
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return False
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else:
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if self.log_network:
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logging.info(f"Outgoing message: {msg}")
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self.logger.info(f"Outgoing message: {msg}")
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return True
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async def send_encoded_msgs(self, endpoint: Endpoint, msg: str) -> bool:
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@@ -301,12 +303,12 @@ class Context:
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try:
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await endpoint.socket.send(msg)
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except websockets.ConnectionClosed:
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logging.exception("Exception during send_encoded_msgs")
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self.logger.exception("Exception during send_encoded_msgs")
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await self.disconnect(endpoint)
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return False
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else:
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if self.log_network:
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logging.info(f"Outgoing message: {msg}")
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self.logger.info(f"Outgoing message: {msg}")
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return True
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async def broadcast_send_encoded_msgs(self, endpoints: typing.Iterable[Endpoint], msg: str) -> bool:
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@@ -317,11 +319,11 @@ class Context:
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try:
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websockets.broadcast(sockets, msg)
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except RuntimeError:
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logging.exception("Exception during broadcast_send_encoded_msgs")
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self.logger.exception("Exception during broadcast_send_encoded_msgs")
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return False
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else:
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if self.log_network:
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logging.info(f"Outgoing broadcast: {msg}")
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self.logger.info(f"Outgoing broadcast: {msg}")
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return True
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def broadcast_all(self, msgs: typing.List[dict]):
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@@ -330,7 +332,7 @@ class Context:
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async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
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def broadcast_text_all(self, text: str, additional_arguments: dict = {}):
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logging.info("Notice (all): %s" % text)
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self.logger.info("Notice (all): %s" % text)
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self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
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def broadcast_team(self, team: int, msgs: typing.List[dict]):
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@@ -352,7 +354,7 @@ class Context:
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def notify_client(self, client: Client, text: str, additional_arguments: dict = {}):
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if not client.auth:
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return
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logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
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self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
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async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}]))
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def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}):
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@@ -451,7 +453,7 @@ class Context:
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for game_name, data in decoded_obj.get("datapackage", {}).items():
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if game_name in game_data_packages:
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data = game_data_packages[game_name]
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logging.info(f"Loading embedded data package for game {game_name}")
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self.logger.info(f"Loading embedded data package for game {game_name}")
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self.gamespackage[game_name] = data
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self.item_name_groups[game_name] = data["item_name_groups"]
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if "location_name_groups" in data:
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@@ -483,7 +485,7 @@ class Context:
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with open(self.save_filename, "wb") as f:
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f.write(zlib.compress(encoded_save))
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except Exception as e:
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logging.exception(e)
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self.logger.exception(e)
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return False
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else:
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return True
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@@ -501,9 +503,9 @@ class Context:
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save_data = restricted_loads(zlib.decompress(f.read()))
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self.set_save(save_data)
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except FileNotFoundError:
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logging.error('No save data found, starting a new game')
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self.logger.error('No save data found, starting a new game')
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except Exception as e:
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logging.exception(e)
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self.logger.exception(e)
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self._start_async_saving()
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def _start_async_saving(self):
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@@ -520,11 +522,11 @@ class Context:
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next_wakeup = (second - get_datetime_second()) % self.auto_save_interval
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time.sleep(max(1.0, next_wakeup))
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if self.save_dirty:
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logging.debug("Saving via thread.")
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self.logger.debug("Saving via thread.")
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self._save()
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except OperationalError as e:
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logging.exception(e)
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logging.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
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self.logger.exception(e)
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self.logger.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
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else:
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self.save_dirty = False
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self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True)
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@@ -598,7 +600,7 @@ class Context:
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if "stored_data" in savedata:
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self.stored_data = savedata["stored_data"]
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# count items and slots from lists for items_handling = remote
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logging.info(
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self.logger.info(
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f'Loaded save file with {sum([len(v) for k, v in self.received_items.items() if k[2]])} received items '
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f'for {sum(k[2] for k in self.received_items)} players')
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@@ -640,13 +642,13 @@ class Context:
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try:
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raise Exception(f"Could not set server option {key}, skipping.") from e
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except Exception as e:
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logging.exception(e)
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logging.debug(f"Setting server option {key} to {value} from supplied multidata")
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self.logger.exception(e)
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self.logger.debug(f"Setting server option {key} to {value} from supplied multidata")
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setattr(self, key, value)
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elif key == "disable_item_cheat":
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self.item_cheat = not bool(value)
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else:
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logging.debug(f"Unrecognized server option {key}")
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self.logger.debug(f"Unrecognized server option {key}")
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def get_aliased_name(self, team: int, slot: int):
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if (team, slot) in self.name_aliases:
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@@ -680,7 +682,7 @@ class Context:
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self.hints[team, player].add(hint)
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new_hint_events.add(player)
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logging.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
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self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
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for slot in new_hint_events:
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self.on_new_hint(team, slot)
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for slot, hint_data in concerns.items():
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@@ -739,21 +741,21 @@ async def server(websocket, path: str = "/", ctx: Context = None):
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try:
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if ctx.log_network:
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logging.info("Incoming connection")
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ctx.logger.info("Incoming connection")
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await on_client_connected(ctx, client)
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if ctx.log_network:
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logging.info("Sent Room Info")
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ctx.logger.info("Sent Room Info")
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async for data in websocket:
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if ctx.log_network:
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logging.info(f"Incoming message: {data}")
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ctx.logger.info(f"Incoming message: {data}")
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for msg in decode(data):
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await process_client_cmd(ctx, client, msg)
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except Exception as e:
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if not isinstance(e, websockets.WebSocketException):
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logging.exception(e)
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ctx.logger.exception(e)
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finally:
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if ctx.log_network:
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logging.info("Disconnected")
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ctx.logger.info("Disconnected")
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await ctx.disconnect(client)
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@@ -985,7 +987,7 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
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new_item = NetworkItem(item_id, location, slot, flags)
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send_items_to(ctx, team, target_player, new_item)
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logging.info('(Team #%d) %s sent %s to %s (%s)' % (
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ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % (
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team + 1, ctx.player_names[(team, slot)], ctx.item_names[item_id],
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ctx.player_names[(team, target_player)], ctx.location_names[location]))
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info_text = json_format_send_event(new_item, target_player)
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@@ -1625,7 +1627,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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try:
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cmd: str = args["cmd"]
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except:
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logging.exception(f"Could not get command from {args}")
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ctx.logger.exception(f"Could not get command from {args}")
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await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd", "original_cmd": None,
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"text": f"Could not get command from {args} at `cmd`"}])
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raise
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@@ -1668,7 +1670,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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if ctx.compatibility == 0 and args['version'] != version_tuple:
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errors.add('IncompatibleVersion')
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if errors:
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logging.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
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ctx.logger.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
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await ctx.send_msgs(client, [{"cmd": "ConnectionRefused", "errors": list(errors)}])
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else:
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team, slot = ctx.connect_names[args['name']]
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@@ -2286,7 +2288,7 @@ async def auto_shutdown(ctx, to_cancel=None):
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if to_cancel:
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for task in to_cancel:
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task.cancel()
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logging.info("Shutting down due to inactivity.")
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ctx.logger.info("Shutting down due to inactivity.")
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while not ctx.exit_event.is_set():
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if not ctx.client_activity_timers.values():
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