Core: Update start inventory description to mention item quantities (#5460)
* SNIClient: new SnesReader interface * fix Python 3.8 compatibility `bisect_right` * move to worlds because we don't have good separation importable modules and entry points * `read` gives object that contains data * remove python 3.10 implementation and update typing * remove obsolete comment * freeze _MemRead and assert type of get parameter * some optimization in `SnesData.get` * pass context to `read` so that we can have a static instance of `SnesReader` * add docstring to `SnesReader` * remove unused import * break big reads into chunks * some minor improvements - `dataclass` instead of `NamedTuple` for `Read` - comprehension in `SnesData.__init__` - `slots` for dataclasses * Change descriptions * Fix sni client? --------- Co-authored-by: beauxq <beauxq@yahoo.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
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@@ -1380,7 +1380,7 @@ class NonLocalItems(ItemSet):
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class StartInventory(ItemDict):
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"""Start with these items."""
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"""Start with the specified amount of these items. Example: "Bomb: 1" """
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verify_item_name = True
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display_name = "Start Inventory"
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rich_text_doc = True
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@@ -1388,7 +1388,7 @@ class StartInventory(ItemDict):
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class StartInventoryPool(StartInventory):
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"""Start with these items and don't place them in the world.
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"""Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
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The game decides what the replacement items will be.
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"""
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