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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
WebHost, Core: Developer-defined game option presets. (#2143)
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@@ -3,11 +3,8 @@ import logging
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import os
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import typing
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import yaml
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from jinja2 import Template
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import Options
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from Utils import __version__, local_path
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from Utils import local_path
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from worlds.AutoWorld import AutoWorldRegister
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handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
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@@ -28,7 +25,7 @@ def create():
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weighted_options = {
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"baseOptions": {
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"description": "Generated by https://archipelago.gg/",
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"name": "Player",
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"name": "",
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"game": {},
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},
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"games": {},
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@@ -43,7 +40,7 @@ def create():
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"baseOptions": {
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"description": f"Generated by https://archipelago.gg/ for {game_name}",
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"game": game_name,
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"name": "Player",
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"name": "",
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},
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}
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@@ -117,10 +114,46 @@ def create():
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}
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else:
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logging.debug(f"{option} not exported to Web options.")
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logging.debug(f"{option} not exported to Web Options.")
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player_options["gameOptions"] = game_options
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player_options["presetOptions"] = {}
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for preset_name, preset in world.web.options_presets.items():
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player_options["presetOptions"][preset_name] = {}
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for option_name, option_value in preset.items():
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# Random range type settings are not valid.
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assert (not str(option_value).startswith("random-")), \
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f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. Special random " \
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f"values are not supported for presets."
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# Normal random is supported, but needs to be handled explicitly.
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if option_value == "random":
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player_options["presetOptions"][preset_name][option_name] = option_value
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continue
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option = world.options_dataclass.type_hints[option_name].from_any(option_value)
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if isinstance(option, Options.SpecialRange) and isinstance(option_value, str):
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assert option_value in option.special_range_names, \
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f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. " \
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f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
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# Still use the true value for the option, not the name.
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player_options["presetOptions"][preset_name][option_name] = option.value
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elif isinstance(option, Options.Range):
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player_options["presetOptions"][preset_name][option_name] = option.value
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elif isinstance(option_value, str):
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# For Choice and Toggle options, the value should be the name of the option. This is to prevent
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# setting a preset for an option with an overridden from_text method that would normally be okay,
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# but would not be okay for the webhost's current implementation of player options UI.
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assert option.name_lookup[option.value] == option_value, \
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f"Invalid option value '{option_value}' for '{option_name}' in preset '{preset_name}'. " \
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f"Values must not be resolved to a different option via option.from_text (or an alias)."
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player_options["presetOptions"][preset_name][option_name] = option.current_key
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else:
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# int and bool values are fine, just resolve them to the current key for webhost.
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player_options["presetOptions"][preset_name][option_name] = option.current_key
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os.makedirs(os.path.join(target_folder, 'player-options'), exist_ok=True)
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with open(os.path.join(target_folder, 'player-options', game_name + ".json"), "w") as f:
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