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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
WebHost, Core: Developer-defined game option presets. (#2143)
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@@ -16,8 +16,9 @@ window.addEventListener('load', () => {
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}
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if (optionHash !== md5(JSON.stringify(results))) {
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showUserMessage("Your options are out of date! Click here to update them! Be aware this will reset " +
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"them all to default.");
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showUserMessage(
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'Your options are out of date! Click here to update them! Be aware this will reset them all to default.'
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);
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document.getElementById('user-message').addEventListener('click', resetOptions);
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}
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@@ -36,6 +37,17 @@ window.addEventListener('load', () => {
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const nameInput = document.getElementById('player-name');
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nameInput.addEventListener('keyup', (event) => updateBaseOption(event));
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nameInput.value = playerOptions.name;
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// Presets
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const presetSelect = document.getElementById('game-options-preset');
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presetSelect.addEventListener('change', (event) => setPresets(results, event.target.value));
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for (const preset in results['presetOptions']) {
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const presetOption = document.createElement('option');
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presetOption.innerText = preset;
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presetSelect.appendChild(presetOption);
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}
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presetSelect.value = localStorage.getItem(`${gameName}-preset`);
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results['presetOptions']['__default'] = {};
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}).catch((e) => {
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console.error(e);
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const url = new URL(window.location.href);
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@@ -45,7 +57,8 @@ window.addEventListener('load', () => {
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const resetOptions = () => {
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localStorage.removeItem(gameName);
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localStorage.removeItem(`${gameName}-hash`)
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localStorage.removeItem(`${gameName}-hash`);
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localStorage.removeItem(`${gameName}-preset`);
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window.location.reload();
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};
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@@ -77,6 +90,10 @@ const createDefaultOptions = (optionData) => {
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}
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localStorage.setItem(gameName, JSON.stringify(newOptions));
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}
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if (!localStorage.getItem(`${gameName}-preset`)) {
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localStorage.setItem(`${gameName}-preset`, '__default');
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}
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};
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const buildUI = (optionData) => {
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@@ -84,8 +101,11 @@ const buildUI = (optionData) => {
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const leftGameOpts = {};
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const rightGameOpts = {};
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Object.keys(optionData.gameOptions).forEach((key, index) => {
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if (index < Object.keys(optionData.gameOptions).length / 2) { leftGameOpts[key] = optionData.gameOptions[key]; }
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else { rightGameOpts[key] = optionData.gameOptions[key]; }
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if (index < Object.keys(optionData.gameOptions).length / 2) {
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leftGameOpts[key] = optionData.gameOptions[key];
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} else {
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rightGameOpts[key] = optionData.gameOptions[key];
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}
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});
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document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
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document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
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@@ -120,7 +140,7 @@ const buildOptionsTable = (options, romOpts = false) => {
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const randomButton = document.createElement('button');
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switch(options[option].type){
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switch(options[option].type) {
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case 'select':
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element = document.createElement('div');
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element.classList.add('select-container');
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@@ -129,16 +149,17 @@ const buildOptionsTable = (options, romOpts = false) => {
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select.setAttribute('data-key', option);
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if (romOpts) { select.setAttribute('data-romOpt', '1'); }
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options[option].options.forEach((opt) => {
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const option = document.createElement('option');
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option.setAttribute('value', opt.value);
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option.innerText = opt.name;
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const optionElement = document.createElement('option');
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optionElement.setAttribute('value', opt.value);
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optionElement.innerText = opt.name;
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if ((isNaN(currentOptions[gameName][option]) &&
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(parseInt(opt.value, 10) === parseInt(currentOptions[gameName][option]))) ||
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(opt.value === currentOptions[gameName][option]))
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{
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option.selected = true;
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optionElement.selected = true;
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}
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select.appendChild(option);
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select.appendChild(optionElement);
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});
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select.addEventListener('change', (event) => updateGameOption(event.target));
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element.appendChild(select);
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@@ -162,6 +183,7 @@ const buildOptionsTable = (options, romOpts = false) => {
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element.classList.add('range-container');
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let range = document.createElement('input');
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range.setAttribute('id', option);
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range.setAttribute('type', 'range');
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range.setAttribute('data-key', option);
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range.setAttribute('min', options[option].min);
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@@ -205,11 +227,11 @@ const buildOptionsTable = (options, romOpts = false) => {
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let presetOption = document.createElement('option');
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presetOption.innerText = presetName;
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presetOption.value = options[option].value_names[presetName];
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const words = presetOption.innerText.split("_");
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const words = presetOption.innerText.split('_');
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for (let i = 0; i < words.length; i++) {
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words[i] = words[i][0].toUpperCase() + words[i].substring(1);
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}
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presetOption.innerText = words.join(" ");
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presetOption.innerText = words.join(' ');
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specialRangeSelect.appendChild(presetOption);
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});
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let customOption = document.createElement('option');
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@@ -294,6 +316,90 @@ const buildOptionsTable = (options, romOpts = false) => {
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return table;
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};
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const setPresets = (optionsData, presetName) => {
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const defaults = optionsData['gameOptions'];
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const preset = optionsData['presetOptions'][presetName];
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localStorage.setItem(`${gameName}-preset`, presetName);
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if (!preset) {
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console.error(`No presets defined for preset name: '${presetName}'`);
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return;
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}
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const updateOptionElement = (option, presetValue) => {
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const optionElement = document.querySelector(`#${option}[data-key='${option}']`);
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const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
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if (presetValue === 'random') {
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randomElement.classList.add('active');
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optionElement.disabled = true;
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updateGameOption(randomElement, false);
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} else {
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optionElement.value = presetValue;
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randomElement.classList.remove('active');
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optionElement.disabled = undefined;
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updateGameOption(optionElement, false);
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}
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};
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for (const option in defaults) {
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let presetValue = preset[option];
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if (presetValue === undefined) {
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// Using the default value if not set in presets.
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presetValue = defaults[option]['defaultValue'];
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}
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switch (defaults[option].type) {
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case 'range':
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const numberElement = document.querySelector(`#${option}-value`);
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if (presetValue === 'random') {
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numberElement.innerText = defaults[option]['defaultValue'] === 'random'
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? defaults[option]['min'] // A fallback so we don't print 'random' in the UI.
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: defaults[option]['defaultValue'];
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} else {
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numberElement.innerText = presetValue;
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}
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updateOptionElement(option, presetValue);
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break;
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case 'select': {
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updateOptionElement(option, presetValue);
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break;
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}
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case 'special_range': {
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const selectElement = document.querySelector(`select[data-key='${option}']`);
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const rangeElement = document.querySelector(`input[data-key='${option}']`);
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const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
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if (presetValue === 'random') {
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randomElement.classList.add('active');
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selectElement.disabled = true;
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rangeElement.disabled = true;
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updateGameOption(randomElement, false);
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} else {
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rangeElement.value = presetValue;
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selectElement.value = Object.values(defaults[option]['value_names']).includes(parseInt(presetValue)) ?
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parseInt(presetValue) : 'custom';
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document.getElementById(`${option}-value`).innerText = presetValue;
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randomElement.classList.remove('active');
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selectElement.disabled = undefined;
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rangeElement.disabled = undefined;
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updateGameOption(rangeElement, false);
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}
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break;
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}
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default:
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console.warn(`Ignoring preset value for unknown option type: ${defaults[option].type} with name ${option}`);
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break;
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}
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}
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};
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const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
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const active = event.target.classList.contains('active');
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const randomButton = event.target;
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@@ -321,8 +427,15 @@ const updateBaseOption = (event) => {
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localStorage.setItem(gameName, JSON.stringify(options));
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};
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const updateGameOption = (optionElement) => {
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const updateGameOption = (optionElement, toggleCustomPreset = true) => {
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const options = JSON.parse(localStorage.getItem(gameName));
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if (toggleCustomPreset) {
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localStorage.setItem(`${gameName}-preset`, '__custom');
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const presetElement = document.getElementById('game-options-preset');
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presetElement.value = '__custom';
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}
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if (optionElement.classList.contains('randomize-button')) {
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// If the event passed in is the randomize button, then we know what we must do.
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options[gameName][optionElement.getAttribute('data-key')] = 'random';
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@@ -336,7 +449,21 @@ const updateGameOption = (optionElement) => {
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const exportOptions = () => {
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const options = JSON.parse(localStorage.getItem(gameName));
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if (!options.name || options.name.toLowerCase() === 'player' || options.name.trim().length === 0) {
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const preset = localStorage.getItem(`${gameName}-preset`);
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switch (preset) {
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case '__default':
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options['description'] = `Generated by https://archipelago.gg with the default preset.`;
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break;
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case '__custom':
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options['description'] = `Generated by https://archipelago.gg.`;
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break;
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default:
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options['description'] = `Generated by https://archipelago.gg with the ${preset} preset.`;
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}
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if (!options.name || options.name.trim().length === 0) {
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return showUserMessage('You must enter a player name!');
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}
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const yamlText = jsyaml.safeDump(options, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
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