Should probably not spoil which players have progression balancing in a logging.info level, for mystery rolling

This commit is contained in:
Fabian Dill
2020-07-30 20:17:04 +02:00
parent a118732431
commit 7a29445c07

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@@ -375,7 +375,7 @@ def balance_multiworld_progression(world):
if not balanceable_players: if not balanceable_players:
logging.info('Skipping multiworld progression balancing.') logging.info('Skipping multiworld progression balancing.')
else: else:
logging.info(f'Balancing multiworld progression for Players {balanceable_players}.') logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
state = CollectionState(world) state = CollectionState(world)
checked_locations = [] checked_locations = []
unchecked_locations = world.get_locations().copy() unchecked_locations = world.get_locations().copy()