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LttP: Bombless Start and Options/Shops overhaul (#2357)
## What is this fixing or adding? Adds Bombless Start option, along with proper bomb logic. This involves updating `can_kill_most_things` to include checking how many bombs can be held. Many places where the ability to kill enemies was assumed, now have logic. This fixes some possible existing logic issues, for example: Mini Moldorm cave checks currently are always in logic despite the fact that on expert enemy health it would require 12 bombs to kill each mini moldorm. Overhauls options, pulling them out of core and in particular making large changes to how the shop options work. Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Bondo <38083232+BadmoonzZ@users.noreply.github.com> Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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@@ -9,7 +9,7 @@ from Fill import fill_restrictive
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from .Bosses import BossFactory, Boss
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from .Items import ItemFactory
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from .Regions import lookup_boss_drops, key_drop_data
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from .Options import smallkey_shuffle
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from .Options import small_key_shuffle
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if typing.TYPE_CHECKING:
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from .SubClasses import ALttPLocation, ALttPItem
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@@ -66,7 +66,7 @@ def create_dungeons(world: "ALTTPWorld"):
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def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys, dungeon_items):
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dungeon = Dungeon(name, dungeon_regions, big_key,
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[] if multiworld.smallkey_shuffle[player] == smallkey_shuffle.option_universal else small_keys,
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[] if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal else small_keys,
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dungeon_items, player)
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for item in dungeon.all_items:
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item.dungeon = dungeon
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