LttP: Bombless Start and Options/Shops overhaul (#2357)
## What is this fixing or adding? Adds Bombless Start option, along with proper bomb logic. This involves updating `can_kill_most_things` to include checking how many bombs can be held. Many places where the ability to kill enemies was assumed, now have logic. This fixes some possible existing logic issues, for example: Mini Moldorm cave checks currently are always in logic despite the fact that on expert enemy health it would require 12 bombs to kill each mini moldorm. Overhauls options, pulling them out of core and in particular making large changes to how the shop options work. Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Bondo <38083232+BadmoonzZ@users.noreply.github.com> Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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@@ -94,7 +94,7 @@ def create_regions(world, player):
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create_cave_region(world, player, 'Kakariko Gamble Game', 'a game of chance'),
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create_cave_region(world, player, 'Potion Shop', 'the potion shop', ['Potion Shop']),
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create_lw_region(world, player, 'Lake Hylia Island', ['Lake Hylia Island']),
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create_cave_region(world, player, 'Capacity Upgrade', 'the queen of fairies'),
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create_cave_region(world, player, 'Capacity Upgrade', 'the queen of fairies', ['Capacity Upgrade Shop']),
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create_cave_region(world, player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
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create_lw_region(world, player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)']),
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create_cave_region(world, player, '50 Rupee Cave', 'a cave with some cash'),
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@@ -121,8 +121,9 @@ def create_regions(world, player):
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['Hyrule Castle Exit (East)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (South)', 'Throne Room']),
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create_dungeon_region(world, player, 'Sewer Drop', 'a drop\'s exit', None, ['Sewer Drop']), # This exists only to be referenced for access checks
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create_dungeon_region(world, player, 'Sewers (Dark)', 'a drop\'s exit', ['Sewers - Dark Cross', 'Sewers - Key Rat Key Drop'], ['Sewers Door']),
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create_dungeon_region(world, player, 'Sewers', 'a drop\'s exit', ['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle',
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'Sewers - Secret Room - Right'], ['Sanctuary Push Door', 'Sewers Back Door']),
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create_dungeon_region(world, player, 'Sewers', 'a drop\'s exit', None, ['Sanctuary Push Door', 'Sewers Back Door', 'Sewers Secret Room']),
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create_dungeon_region(world, player, 'Sewers Secret Room', 'a drop\'s exit', ['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle',
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'Sewers - Secret Room - Right']),
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create_dungeon_region(world, player, 'Sanctuary', 'a drop\'s exit', ['Sanctuary'], ['Sanctuary Exit']),
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create_dungeon_region(world, player, 'Agahnims Tower', 'Castle Tower', ['Castle Tower - Room 03', 'Castle Tower - Dark Maze', 'Castle Tower - Dark Archer Key Drop', 'Castle Tower - Circle of Pots Key Drop'], ['Agahnim 1', 'Agahnims Tower Exit']),
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create_dungeon_region(world, player, 'Agahnim 1', 'Castle Tower', ['Agahnim 1'], None),
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@@ -275,7 +276,9 @@ def create_regions(world, player):
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create_cave_region(world, player, 'Hookshot Cave', 'a connector',
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['Hookshot Cave - Top Right', 'Hookshot Cave - Top Left', 'Hookshot Cave - Bottom Right',
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'Hookshot Cave - Bottom Left'],
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['Hookshot Cave Exit (South)', 'Hookshot Cave Exit (North)']),
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['Hookshot Cave Exit (South)', 'Hookshot Cave Bomb Wall (South)']),
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create_cave_region(world, player, 'Hookshot Cave (Upper)', 'a connector', None, ['Hookshot Cave Exit (North)',
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'Hookshot Cave Bomb Wall (North)']),
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create_dw_region(world, player, 'Death Mountain Floating Island (Dark World)', None,
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['Floating Island Drop', 'Hookshot Cave Back Entrance', 'Floating Island Mirror Spot']),
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create_lw_region(world, player, 'Death Mountain Floating Island (Light World)', ['Floating Island']),
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@@ -311,8 +314,8 @@ def create_regions(world, player):
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create_dungeon_region(world, player, 'Skull Woods Second Section', 'Skull Woods', ['Skull Woods - Big Key Chest', 'Skull Woods - West Lobby Pot Key'], ['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']),
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create_dungeon_region(world, player, 'Skull Woods Final Section (Entrance)', 'Skull Woods', ['Skull Woods - Bridge Room'], ['Skull Woods Torch Room', 'Skull Woods Final Section Exit']),
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create_dungeon_region(world, player, 'Skull Woods Final Section (Mothula)', 'Skull Woods', ['Skull Woods - Spike Corner Key Drop', 'Skull Woods - Boss', 'Skull Woods - Prize']),
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create_dungeon_region(world, player, 'Ice Palace (Entrance)', 'Ice Palace', ['Ice Palace - Jelly Key Drop'], ['Ice Palace (Second Section)', 'Ice Palace Exit']),
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create_dungeon_region(world, player, 'Ice Palace (Second Section)', 'Ice Palace', ['Ice Palace - Conveyor Key Drop', 'Ice Palace - Compass Chest'], ['Ice Palace (Main)']),
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create_dungeon_region(world, player, 'Ice Palace (Entrance)', 'Ice Palace', ['Ice Palace - Jelly Key Drop', 'Ice Palace - Compass Chest'], ['Ice Palace (Second Section)', 'Ice Palace Exit']),
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create_dungeon_region(world, player, 'Ice Palace (Second Section)', 'Ice Palace', ['Ice Palace - Conveyor Key Drop'], ['Ice Palace (Main)']),
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create_dungeon_region(world, player, 'Ice Palace (Main)', 'Ice Palace', ['Ice Palace - Freezor Chest',
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'Ice Palace - Many Pots Pot Key',
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'Ice Palace - Big Chest', 'Ice Palace - Iced T Room'], ['Ice Palace (East)', 'Ice Palace (Kholdstare)']),
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@@ -735,6 +738,7 @@ location_table: typing.Dict[str,
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'Missing Smith': (None, None, False, None),
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'Dark Blacksmith Ruins': (None, None, False, None),
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'Flute Activation Spot': (None, None, False, None),
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'Capacity Upgrade Shop': (None, None, False, None),
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'Eastern Palace - Prize': ([0x1209D, 0x53EF8, 0x53EF9, 0x180052, 0x18007C, 0xC6FE], None, True, 'Eastern Palace'),
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'Desert Palace - Prize': ([0x1209E, 0x53F1C, 0x53F1D, 0x180053, 0x180078, 0xC6FF], None, True, 'Desert Palace'),
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'Tower of Hera - Prize': (
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