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LttP: Bombless Start and Options/Shops overhaul (#2357)
## What is this fixing or adding? Adds Bombless Start option, along with proper bomb logic. This involves updating `can_kill_most_things` to include checking how many bombs can be held. Many places where the ability to kill enemies was assumed, now have logic. This fixes some possible existing logic issues, for example: Mini Moldorm cave checks currently are always in logic despite the fact that on expert enemy health it would require 12 bombs to kill each mini moldorm. Overhauls options, pulling them out of core and in particular making large changes to how the shop options work. Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Bondo <38083232+BadmoonzZ@users.noreply.github.com> Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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@@ -13,14 +13,14 @@ from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_con
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from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from .ItemPool import generate_itempool, difficulties
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from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem
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from .Options import alttp_options, smallkey_shuffle
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from .Options import alttp_options, small_key_shuffle
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from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions, lookup_vanilla_location_to_entrance, \
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is_main_entrance, key_drop_data
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from .Client import ALTTPSNIClient
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from .Rom import LocalRom, patch_rom, patch_race_rom, check_enemizer, patch_enemizer, apply_rom_settings, \
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get_hash_string, get_base_rom_path, LttPDeltaPatch
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from .Rules import set_rules
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from .Shops import create_shops, Shop, ShopSlotFill, ShopType, price_rate_display, price_type_display_name
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from .Shops import create_shops, Shop, push_shop_inventories, ShopType, price_rate_display, price_type_display_name
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from .SubClasses import ALttPItem, LTTPRegionType
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from worlds.AutoWorld import World, WebWorld, LogicMixin
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from .StateHelpers import can_buy_unlimited
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@@ -213,7 +213,7 @@ class ALTTPWorld(World):
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item_name_to_id = {name: data.item_code for name, data in item_table.items() if type(data.item_code) == int}
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location_name_to_id = lookup_name_to_id
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data_version = 8
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data_version = 9
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required_client_version = (0, 4, 1)
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web = ALTTPWeb()
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@@ -290,33 +290,34 @@ class ALTTPWorld(World):
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self.pyramid_fairy_bottle_fill = self.random.choice(bottle_options)
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if multiworld.mode[player] == 'standard':
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if multiworld.smallkey_shuffle[player]:
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if (multiworld.smallkey_shuffle[player] not in
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(smallkey_shuffle.option_universal, smallkey_shuffle.option_own_dungeons,
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smallkey_shuffle.option_start_with)):
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if multiworld.small_key_shuffle[player]:
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if (multiworld.small_key_shuffle[player] not in
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(small_key_shuffle.option_universal, small_key_shuffle.option_own_dungeons,
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small_key_shuffle.option_start_with)):
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self.multiworld.local_early_items[self.player]["Small Key (Hyrule Castle)"] = 1
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self.multiworld.local_items[self.player].value.add("Small Key (Hyrule Castle)")
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self.multiworld.non_local_items[self.player].value.discard("Small Key (Hyrule Castle)")
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if multiworld.bigkey_shuffle[player]:
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if multiworld.big_key_shuffle[player]:
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self.multiworld.local_items[self.player].value.add("Big Key (Hyrule Castle)")
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self.multiworld.non_local_items[self.player].value.discard("Big Key (Hyrule Castle)")
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# system for sharing ER layouts
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self.er_seed = str(multiworld.random.randint(0, 2 ** 64))
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if "-" in multiworld.shuffle[player]:
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shuffle, seed = multiworld.shuffle[player].split("-", 1)
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multiworld.shuffle[player] = shuffle
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if multiworld.entrance_shuffle[player] != "vanilla" and multiworld.entrance_shuffle_seed[player] != "random":
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shuffle = multiworld.entrance_shuffle[player].current_key
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if shuffle == "vanilla":
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self.er_seed = "vanilla"
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elif seed.startswith("group-") or multiworld.is_race:
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elif (not multiworld.entrance_shuffle_seed[player].value.isdigit()) or multiworld.is_race:
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self.er_seed = get_same_seed(multiworld, (
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shuffle, seed, multiworld.retro_caves[player], multiworld.mode[player], multiworld.logic[player]))
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shuffle, multiworld.entrance_shuffle_seed[player].value, multiworld.retro_caves[player], multiworld.mode[player],
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multiworld.glitches_required[player]))
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else: # not a race or group seed, use set seed as is.
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self.er_seed = seed
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elif multiworld.shuffle[player] == "vanilla":
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self.er_seed = int(multiworld.entrance_shuffle_seed[player].value)
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elif multiworld.entrance_shuffle[player] == "vanilla":
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self.er_seed = "vanilla"
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for dungeon_item in ["smallkey_shuffle", "bigkey_shuffle", "compass_shuffle", "map_shuffle"]:
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for dungeon_item in ["small_key_shuffle", "big_key_shuffle", "compass_shuffle", "map_shuffle"]:
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option = getattr(multiworld, dungeon_item)[player]
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if option == "own_world":
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multiworld.local_items[player].value |= self.item_name_groups[option.item_name_group]
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@@ -329,10 +330,10 @@ class ALTTPWorld(World):
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if option == "original_dungeon":
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self.dungeon_specific_item_names |= self.item_name_groups[option.item_name_group]
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multiworld.difficulty_requirements[player] = difficulties[multiworld.difficulty[player]]
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multiworld.difficulty_requirements[player] = difficulties[multiworld.item_pool[player].current_key]
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# enforce pre-defined local items.
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if multiworld.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
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if multiworld.goal[player] in ["local_triforce_hunt", "local_ganon_triforce_hunt"]:
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multiworld.local_items[player].value.add('Triforce Piece')
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# Not possible to place crystals outside boss prizes yet (might as well make it consistent with pendants too).
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@@ -345,9 +346,6 @@ class ALTTPWorld(World):
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player = self.player
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world = self.multiworld
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world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
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world.triforce_pieces_required[player])
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if world.mode[player] != 'inverted':
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create_regions(world, player)
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else:
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@@ -355,8 +353,8 @@ class ALTTPWorld(World):
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create_shops(world, player)
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self.create_dungeons()
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if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
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{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
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if world.glitches_required[player] not in ["no_glitches", "minor_glitches"] and world.entrance_shuffle[player] in \
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{"vanilla", "dungeons_simple", "dungeons_full", "simple", "restricted", "full"}:
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world.fix_fake_world[player] = False
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# seeded entrance shuffle
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@@ -455,7 +453,7 @@ class ALTTPWorld(World):
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if state.has('Silver Bow', item.player):
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return
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elif state.has('Bow', item.player) and (self.multiworld.difficulty_requirements[item.player].progressive_bow_limit >= 2
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or self.multiworld.logic[item.player] == 'noglitches'
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or self.multiworld.glitches_required[item.player] == 'no_glitches'
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or self.multiworld.swordless[item.player]): # modes where silver bow is always required for ganon
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return 'Silver Bow'
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elif self.multiworld.difficulty_requirements[item.player].progressive_bow_limit >= 1:
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@@ -499,9 +497,9 @@ class ALTTPWorld(World):
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break
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else:
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raise FillError('Unable to place dungeon prizes')
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if world.mode[player] == 'standard' and world.smallkey_shuffle[player] \
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and world.smallkey_shuffle[player] != smallkey_shuffle.option_universal and \
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world.smallkey_shuffle[player] != smallkey_shuffle.option_own_dungeons:
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if world.mode[player] == 'standard' and world.small_key_shuffle[player] \
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and world.small_key_shuffle[player] != small_key_shuffle.option_universal and \
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world.small_key_shuffle[player] != small_key_shuffle.option_own_dungeons:
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world.local_early_items[player]["Small Key (Hyrule Castle)"] = 1
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@classmethod
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@@ -509,10 +507,9 @@ class ALTTPWorld(World):
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from .Dungeons import fill_dungeons_restrictive
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fill_dungeons_restrictive(world)
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@classmethod
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def stage_post_fill(cls, world):
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ShopSlotFill(world)
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push_shop_inventories(world)
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@property
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def use_enemizer(self) -> bool:
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@@ -579,7 +576,7 @@ class ALTTPWorld(World):
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@classmethod
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def stage_extend_hint_information(cls, world, hint_data: typing.Dict[int, typing.Dict[int, str]]):
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er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
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world.shuffle[player] != "vanilla" or world.retro_caves[player]}
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world.entrance_shuffle[player] != "vanilla" or world.retro_caves[player]}
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for region in world.regions:
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if region.player in er_hint_data and region.locations:
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@@ -645,9 +642,9 @@ class ALTTPWorld(World):
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trash_counts = {}
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for player in world.get_game_players("A Link to the Past"):
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if not world.ganonstower_vanilla[player] or \
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world.logic[player] in {'owglitches', 'hybridglitches', "nologic"}:
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world.glitches_required[player] in {'overworld_glitches', 'hybrid_major_glitches', "no_logic"}:
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pass
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elif 'triforcehunt' in world.goal[player] and ('local' in world.goal[player] or world.players == 1):
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elif 'triforce_hunt' in world.goal[player].current_key and ('local' in world.goal[player].current_key or world.players == 1):
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trash_counts[player] = world.random.randint(world.crystals_needed_for_gt[player] * 2,
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world.crystals_needed_for_gt[player] * 4)
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else:
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@@ -681,35 +678,6 @@ class ALTTPWorld(World):
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return variable
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return "Yes" if variable else "No"
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spoiler_handle.write('Logic: %s\n' % self.multiworld.logic[self.player])
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spoiler_handle.write('Dark Room Logic: %s\n' % self.multiworld.dark_room_logic[self.player])
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spoiler_handle.write('Mode: %s\n' % self.multiworld.mode[self.player])
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spoiler_handle.write('Goal: %s\n' % self.multiworld.goal[self.player])
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if "triforce" in self.multiworld.goal[self.player]: # triforce hunt
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spoiler_handle.write("Pieces available for Triforce: %s\n" %
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self.multiworld.triforce_pieces_available[self.player])
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spoiler_handle.write("Pieces required for Triforce: %s\n" %
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self.multiworld.triforce_pieces_required[self.player])
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spoiler_handle.write('Difficulty: %s\n' % self.multiworld.difficulty[self.player])
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spoiler_handle.write('Item Functionality: %s\n' % self.multiworld.item_functionality[self.player])
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spoiler_handle.write('Entrance Shuffle: %s\n' % self.multiworld.shuffle[self.player])
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if self.multiworld.shuffle[self.player] != "vanilla":
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spoiler_handle.write('Entrance Shuffle Seed %s\n' % self.er_seed)
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spoiler_handle.write('Shop inventory shuffle: %s\n' %
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bool_to_text("i" in self.multiworld.shop_shuffle[self.player]))
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spoiler_handle.write('Shop price shuffle: %s\n' %
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bool_to_text("p" in self.multiworld.shop_shuffle[self.player]))
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spoiler_handle.write('Shop upgrade shuffle: %s\n' %
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bool_to_text("u" in self.multiworld.shop_shuffle[self.player]))
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spoiler_handle.write('New Shop inventory: %s\n' %
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bool_to_text("g" in self.multiworld.shop_shuffle[self.player] or
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"f" in self.multiworld.shop_shuffle[self.player]))
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spoiler_handle.write('Custom Potion Shop: %s\n' %
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bool_to_text("w" in self.multiworld.shop_shuffle[self.player]))
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spoiler_handle.write('Enemy health: %s\n' % self.multiworld.enemy_health[self.player])
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spoiler_handle.write('Enemy damage: %s\n' % self.multiworld.enemy_damage[self.player])
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spoiler_handle.write('Prize shuffle %s\n' % self.multiworld.shuffle_prizes[self.player])
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def write_spoiler(self, spoiler_handle: typing.TextIO) -> None:
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player_name = self.multiworld.get_player_name(self.player)
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spoiler_handle.write("\n\nMedallions:\n")
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@@ -783,7 +751,7 @@ class ALTTPWorld(World):
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if item["replacement"] is None:
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continue
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shop_data["item_{}".format(index)] +=\
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f", {item['replacement']} - {item['replacement_price']}" \
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f", {item['replacement']} - {item['replacement_price'] // price_rate_display.get(item['replacement_price_type'], 1)}" \
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f" {price_type_display_name[item['replacement_price_type']]}"
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return shop_data
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@@ -796,10 +764,7 @@ class ALTTPWorld(World):
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item)))
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def get_filler_item_name(self) -> str:
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if self.multiworld.goal[self.player] == "icerodhunt":
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item = "Nothing"
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else:
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item = self.multiworld.random.choice(extras_list)
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item = self.multiworld.random.choice(extras_list)
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return GetBeemizerItem(self.multiworld, self.player, item)
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def get_pre_fill_items(self):
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@@ -819,20 +784,20 @@ class ALTTPWorld(World):
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# for convenient auto-tracking of the generated settings and adjusting the tracker accordingly
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slot_options = ["crystals_needed_for_gt", "crystals_needed_for_ganon", "open_pyramid",
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"bigkey_shuffle", "smallkey_shuffle", "compass_shuffle", "map_shuffle",
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"big_key_shuffle", "small_key_shuffle", "compass_shuffle", "map_shuffle",
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"progressive", "swordless", "retro_bow", "retro_caves", "shop_item_slots",
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"boss_shuffle", "pot_shuffle", "enemy_shuffle", "key_drop_shuffle"]
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"boss_shuffle", "pot_shuffle", "enemy_shuffle", "key_drop_shuffle", "bombless_start",
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"randomize_shop_inventories", "shuffle_shop_inventories", "shuffle_capacity_upgrades",
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"entrance_shuffle", "dark_room_logic", "goal", "mode",
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"triforce_pieces_mode", "triforce_pieces_percentage", "triforce_pieces_required",
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"triforce_pieces_available", "triforce_pieces_extra",
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]
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slot_data = {option_name: getattr(self.multiworld, option_name)[self.player].value for option_name in slot_options}
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slot_data.update({
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'mode': self.multiworld.mode[self.player],
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'goal': self.multiworld.goal[self.player],
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'dark_room_logic': self.multiworld.dark_room_logic[self.player],
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'mm_medalion': self.multiworld.required_medallions[self.player][0],
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'tr_medalion': self.multiworld.required_medallions[self.player][1],
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'shop_shuffle': self.multiworld.shop_shuffle[self.player],
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'entrance_shuffle': self.multiworld.shuffle[self.player],
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}
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)
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return slot_data
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@@ -849,8 +814,8 @@ def get_same_seed(world, seed_def: tuple) -> str:
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class ALttPLogic(LogicMixin):
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def _lttp_has_key(self, item, player, count: int = 1):
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if self.multiworld.logic[player] == 'nologic':
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if self.multiworld.glitches_required[player] == 'no_logic':
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return True
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if self.multiworld.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
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if self.multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
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return can_buy_unlimited(self, 'Small Key (Universal)', player)
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return self.prog_items[player][item] >= count
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Reference in New Issue
Block a user