Lingo: Removed "Reached" event items (#2442)

This commit is contained in:
Star Rauchenberger
2023-11-10 14:19:05 -05:00
committed by GitHub
parent f444d570d3
commit 7af7ef2dc7
2 changed files with 2 additions and 8 deletions

View File

@@ -79,12 +79,6 @@ class LingoPlayerLogic:
raise Exception("You cannot have reduced location checks when door shuffle is on, because there would not "
"be enough locations for all of the door items.")
# Create an event for every room that represents being able to reach that room.
for room_name in ROOMS.keys():
roomloc_name = f"{room_name} (Reached)"
self.add_location(room_name, PlayerLocation(roomloc_name, None, []))
self.EVENT_LOC_TO_ITEM[roomloc_name] = roomloc_name
# Create an event for every door, representing whether that door has been opened. Also create event items for
# doors that are event-only.
for room_name, room_data in DOORS_BY_ROOM.items():