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Lingo: Removed "Reached" event items (#2442)
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@@ -79,12 +79,6 @@ class LingoPlayerLogic:
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raise Exception("You cannot have reduced location checks when door shuffle is on, because there would not "
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"be enough locations for all of the door items.")
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# Create an event for every room that represents being able to reach that room.
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for room_name in ROOMS.keys():
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roomloc_name = f"{room_name} (Reached)"
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self.add_location(room_name, PlayerLocation(roomloc_name, None, []))
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self.EVENT_LOC_TO_ITEM[roomloc_name] = roomloc_name
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# Create an event for every door, representing whether that door has been opened. Also create event items for
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# doors that are event-only.
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for room_name, room_data in DOORS_BY_ROOM.items():
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