mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Blasphemous: Implement new game (#1446)
Adds @BrandenEK's Blasphemous Randomizer as a new Archipelago game.
This commit is contained in:
413
worlds/blasphemous/__init__.py
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413
worlds/blasphemous/__init__.py
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from typing import Dict, Set, Any
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from collections import Counter
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from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
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from ..AutoWorld import World, WebWorld
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from .Items import base_id, item_table, group_table, tears_set, reliquary_set, skill_set
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from .Locations import location_table, shop_set
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from .Exits import region_exit_table, exit_lookup_table
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from .Rules import rules
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from worlds.generic.Rules import set_rule
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from .Options import blasphemous_options
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from . import Vanilla
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class BlasphemousWeb(WebWorld):
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theme = "stone"
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Blasphemous randomizer connected to an Archipelago Multiworld",
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"English",
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"setup_en.md",
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"setup/en",
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["TRPG"]
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)]
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class BlasphemousWorld(World):
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"""
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Blasphemous is a challenging Metroidvania set in the cursed land of Cvstodia. Play as the Penitent One, trapped
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in an endless cycle of death and rebirth, and free the world from it's terrible fate in your quest to break
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your eternal damnation!
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"""
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game: str = "Blasphemous"
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web = BlasphemousWeb()
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data_version: 1
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item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)}
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location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)}
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location_name_to_game_id = {loc["name"]: loc["game_id"] for loc in location_table}
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item_name_groups = group_table
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option_definitions = blasphemous_options
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def set_rules(self):
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rules(self)
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def create_item(self, name: str) -> "BlasphemousItem":
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item_id: int = self.item_name_to_id[name]
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id = item_id - base_id
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return BlasphemousItem(name, item_table[id]["classification"], item_id, player=self.player)
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def create_event(self, event: str):
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return BlasphemousItem(event, ItemClassification.progression_skip_balancing, None, self.player)
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def get_filler_item_name(self) -> str:
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return self.multiworld.random.choice(tears_set)
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def generate_basic(self):
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placed_items = []
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placed_items.extend(Vanilla.unrandomized_dict.values())
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if not self.multiworld.reliquary_shuffle[self.player]:
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placed_items.extend(reliquary_set)
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elif self.multiworld.reliquary_shuffle[self.player]:
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placed_items.append("Tears of Atonement (250)")
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placed_items.append("Tears of Atonement (300)")
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placed_items.append("Tears of Atonement (500)")
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if not self.multiworld.cherub_shuffle[self.player]:
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for i in range(38):
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placed_items.append("Child of Moonlight")
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if not self.multiworld.life_shuffle[self.player]:
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for i in range(6):
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placed_items.append("Life Upgrade")
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if not self.multiworld.fervour_shuffle[self.player]:
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for i in range(6):
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placed_items.append("Fervour Upgrade")
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if not self.multiworld.sword_shuffle[self.player]:
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for i in range(7):
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placed_items.append("Mea Culpa Upgrade")
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if not self.multiworld.blessing_shuffle[self.player]:
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placed_items.extend(Vanilla.blessing_dict.values())
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if not self.multiworld.dungeon_shuffle[self.player]:
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placed_items.extend(Vanilla.dungeon_dict.values())
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if not self.multiworld.tirso_shuffle[self.player]:
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placed_items.extend(Vanilla.tirso_dict.values())
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if not self.multiworld.miriam_shuffle[self.player]:
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placed_items.append("Cantina of the Blue Rose")
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if not self.multiworld.redento_shuffle[self.player]:
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placed_items.extend(Vanilla.redento_dict.values())
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if not self.multiworld.jocinero_shuffle[self.player]:
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placed_items.extend(Vanilla.jocinero_dict.values())
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if not self.multiworld.altasgracias_shuffle[self.player]:
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placed_items.extend(Vanilla.altasgracias_dict.values())
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if not self.multiworld.tentudia_shuffle[self.player]:
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placed_items.extend(Vanilla.tentudia_dict.values())
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if not self.multiworld.gemino_shuffle[self.player]:
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placed_items.extend(Vanilla.gemino_dict.values())
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if not self.multiworld.guilt_shuffle[self.player]:
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placed_items.append("Weight of True Guilt")
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if not self.multiworld.ossuary_shuffle[self.player]:
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placed_items.extend(Vanilla.ossuary_dict.values())
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if not self.multiworld.boss_shuffle[self.player]:
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placed_items.extend(Vanilla.boss_dict.values())
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if not self.multiworld.wound_shuffle[self.player]:
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placed_items.extend(Vanilla.wound_dict.values())
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if not self.multiworld.mask_shuffle[self.player]:
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placed_items.extend(Vanilla.mask_dict.values())
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if not self.multiworld.eye_shuffle[self.player]:
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placed_items.extend(Vanilla.eye_dict.values())
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if not self.multiworld.herb_shuffle[self.player]:
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placed_items.extend(Vanilla.herb_dict.values())
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if not self.multiworld.church_shuffle[self.player]:
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placed_items.extend(Vanilla.church_dict.values())
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if not self.multiworld.shop_shuffle[self.player]:
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placed_items.extend(Vanilla.shop_dict.values())
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if self.multiworld.thorn_shuffle[self.player] == 2:
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for i in range(8):
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placed_items.append("Thorn Upgrade")
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if not self.multiworld.candle_shuffle[self.player]:
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placed_items.extend(Vanilla.candle_dict.values())
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if self.multiworld.start_wheel[self.player]:
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placed_items.append("The Young Mason's Wheel")
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if not self.multiworld.skill_randomizer[self.player]:
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placed_items.extend(Vanilla.skill_dict.values())
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counter = Counter(placed_items)
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pool = []
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for item in item_table:
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count = item["count"] - counter[item["name"]]
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if count <= 0:
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continue
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else:
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for i in range(count):
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pool.append(self.create_item(item["name"]))
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self.multiworld.itempool += pool
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def pre_fill(self):
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self.place_items_from_dict(Vanilla.unrandomized_dict)
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if not self.multiworld.cherub_shuffle[self.player]:
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self.place_items_from_set(Vanilla.cherub_set, "Child of Moonlight")
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if not self.multiworld.life_shuffle[self.player]:
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self.place_items_from_set(Vanilla.life_set, "Life Upgrade")
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if not self.multiworld.fervour_shuffle[self.player]:
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self.place_items_from_set(Vanilla.fervour_set, "Fervour Upgrade")
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if not self.multiworld.sword_shuffle[self.player]:
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self.place_items_from_set(Vanilla.sword_set, "Mea Culpa Upgrade")
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if not self.multiworld.blessing_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.blessing_dict)
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if not self.multiworld.dungeon_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.dungeon_dict)
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if not self.multiworld.tirso_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.tirso_dict)
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if not self.multiworld.miriam_shuffle[self.player]:
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self.multiworld.get_location("AtTotS: Miriam's gift", self.player)\
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.place_locked_item(self.create_item("Cantina of the Blue Rose"))
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if not self.multiworld.redento_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.redento_dict)
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if not self.multiworld.jocinero_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.jocinero_dict)
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if not self.multiworld.altasgracias_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.altasgracias_dict)
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if not self.multiworld.tentudia_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.tentudia_dict)
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if not self.multiworld.gemino_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.gemino_dict)
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if not self.multiworld.guilt_shuffle[self.player]:
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self.multiworld.get_location("GotP: Confessor Dungeon room", self.player)\
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.place_locked_item(self.create_item("Weight of True Guilt"))
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if not self.multiworld.ossuary_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.ossuary_dict)
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if not self.multiworld.boss_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.boss_dict)
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if not self.multiworld.wound_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.wound_dict)
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if not self.multiworld.mask_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.mask_dict)
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if not self.multiworld.eye_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.eye_dict)
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if not self.multiworld.herb_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.herb_dict)
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if not self.multiworld.church_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.church_dict)
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if not self.multiworld.shop_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.shop_dict)
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if self.multiworld.thorn_shuffle[self.player] == 2:
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self.place_items_from_set(Vanilla.thorn_set, "Thorn Upgrade")
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if not self.multiworld.candle_shuffle[self.player]:
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self.place_items_from_dict(Vanilla.candle_dict)
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if self.multiworld.start_wheel[self.player]:
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self.multiworld.get_location("BotSS: Beginning gift", self.player)\
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.place_locked_item(self.create_item("The Young Mason's Wheel"))
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if not self.multiworld.skill_randomizer[self.player]:
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self.place_items_from_dict(Vanilla.skill_dict)
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if self.multiworld.thorn_shuffle[self.player] == 1:
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self.multiworld.local_items[self.player].value.add("Thorn Upgrade")
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def place_items_from_set(self, location_set: Set[str], name: str):
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for loc in location_set:
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self.multiworld.get_location(loc, self.player)\
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.place_locked_item(self.create_item(name))
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def place_items_from_dict(self, option_dict: Dict[str, str]):
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for loc, item in option_dict.items():
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self.multiworld.get_location(loc, self.player)\
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.place_locked_item(self.create_item(item))
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def create_regions(self) -> None:
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player = self.player
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world = self.multiworld
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region_table: Dict[str, Region] = {
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"menu" : Region("Menu", player, world),
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"albero" : Region("Albero", player, world),
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"attots" : Region("All the Tears of the Sea", player, world),
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"ar" : Region("Archcathedral Rooftops", player, world),
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"bottc" : Region("Bridge of the Three Cavalries", player, world),
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"botss" : Region("Brotherhood of the Silent Sorrow", player, world),
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"coolotcv": Region("Convent of Our Lady of the Charred Visage", player, world),
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"dohh" : Region("Deambulatory of His Holiness", player, world),
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"dc" : Region("Desecrated Cistern", player, world),
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"eos" : Region("Echoes of Salt", player, world),
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"ft" : Region("Ferrous Tree", player, world),
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"gotp" : Region("Graveyard of the Peaks", player, world),
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"ga" : Region("Grievance Ascends", player, world),
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"hotd" : Region("Hall of the Dawning", player, world),
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"jondo" : Region("Jondo", player, world),
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"kottw" : Region("Knot of the Three Words", player, world),
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"lotnw" : Region("Library of the Negated Words", player, world),
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"md" : Region("Mercy Dreams", player, world),
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"mom" : Region("Mother of Mothers", player, world),
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"moted" : Region("Mountains of the Endless Dusk", player, world),
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"mah" : Region("Mourning and Havoc", player, world),
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"potss" : Region("Patio of the Silent Steps", player, world),
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"petrous" : Region("Petrous", player, world),
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"thl" : Region("The Holy Line", player, world),
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"trpots" : Region("The Resting Place of the Sister", player, world),
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"tsc" : Region("The Sleeping Canvases", player, world),
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"wothp" : Region("Wall of the Holy Prohibitions", player, world),
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"wotbc" : Region("Wasteland of the Buried Churches", player, world),
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"wotw" : Region("Where Olive Trees Wither", player, world),
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"dungeon" : Region("Dungeons", player, world)
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}
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for rname, reg in region_table.items():
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world.regions.append(reg)
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for ename, exits in region_exit_table.items():
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if ename == rname:
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for i in exits:
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ent = Entrance(player, i, reg)
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reg.exits.append(ent)
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for e, r in exit_lookup_table.items():
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if i == e:
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ent.connect(region_table[r])
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for loc in location_table:
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id = base_id + location_table.index(loc)
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region_table[loc["region"]].locations\
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.append(BlasphemousLocation(self.player, loc["name"], id, region_table[loc["region"]]))
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victory = Location(self.player, "His Holiness Escribar", None, self.multiworld.get_region("Deambulatory of His Holiness", self.player))
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victory.place_locked_item(self.create_event("Victory"))
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self.multiworld.get_region("Deambulatory of His Holiness", self.player).locations.append(victory)
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if self.multiworld.ending[self.player].value == 1:
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set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8))
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elif self.multiworld.ending[self.player].value == 2:
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set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8) and \
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state.has("Holy Wound of Abnegation", player))
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self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
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def fill_slot_data(self) -> Dict[str, Any]:
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slot_data: Dict[str, Any] = {}
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locations = []
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for loc in self.multiworld.get_filled_locations(self.player):
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if loc.name == "His Holiness Escribar":
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continue
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else:
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data = {
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"id": self.location_name_to_game_id[loc.name],
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"ap_id": loc.address,
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"name": loc.item.name,
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"player_name": self.multiworld.player_name[loc.item.player]
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}
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if loc.name in shop_set:
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data["type"] = loc.item.classification.name
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locations.append(data)
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config = {
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"versionCreated": "AP",
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"general": {
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"teleportationAlwaysUnlocked": bool(self.multiworld.prie_dieu_warp[self.player].value),
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"skipCutscenes": bool(self.multiworld.skip_cutscenes[self.player].value),
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"enablePenitence": bool(self.multiworld.penitence[self.player].value),
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"hardMode": False,
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"customSeed": 0,
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"allowHints": bool(self.multiworld.corpse_hints[self.player].value)
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},
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"items": {
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"type": 1,
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"lungDamage": False,
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"disableNPCDeath": True,
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"startWithWheel": bool(self.multiworld.start_wheel[self.player].value),
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"shuffleReliquaries": bool(self.multiworld.reliquary_shuffle[self.player].value)
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},
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"enemies": {
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"type": self.multiworld.enemy_randomizer[self.player].value,
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"maintainClass": bool(self.multiworld.enemy_groups[self.player].value),
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"areaScaling": bool(self.multiworld.enemy_scaling[self.player].value)
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},
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"prayers": {
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"type": 0,
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"removeMirabis": False
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},
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"doors": {
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"type": 0
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},
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"debug": {
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"type": 0
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}
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}
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slot_data = {
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"locations": locations,
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"cfg": config,
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"ending": self.multiworld.ending[self.player].value,
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"death_link": bool(self.multiworld.death_link[self.player].value)
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}
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return slot_data
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class BlasphemousItem(Item):
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game: str = "Blasphemous"
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class BlasphemousLocation(Location):
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game: str = "Blasphemous"
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Reference in New Issue
Block a user