TUNIC: Logic for bushes in guard house 2 upper and belltower (#4371)
* Logic for bushes in guard house 2 upper * Fix typo * also do it for forest belltower * i love the dumb ice grapples
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@@ -40,6 +40,12 @@ def can_shop(state: CollectionState, world: "TunicWorld") -> bool:
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return has_sword(state, world.player) and state.can_reach_region("Shop", world.player)
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# for the ones that are not early bushes where ER can screw you over a bit
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def can_get_past_bushes(state: CollectionState, world: "TunicWorld") -> bool:
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# add in glass cannon + stick for grass rando
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return has_sword(state, world.player) or state.has_any((fire_wand, laurels, gun), world.player)
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def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_pairs: Dict[Portal, Portal]) -> None:
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player = world.player
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options = world.options
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@@ -437,6 +443,14 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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connecting_region=regions["Forest Belltower Lower"],
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rule=lambda state: has_ladder("Ladder to East Forest", state, world))
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regions["Forest Belltower Main behind bushes"].connect(
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connecting_region=regions["Forest Belltower Main"],
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rule=lambda state: can_get_past_bushes(state, world)
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or has_ice_grapple_logic(False, IceGrappling.option_easy, state, world))
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# you can use the slimes to break the bushes
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regions["Forest Belltower Main"].connect(
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connecting_region=regions["Forest Belltower Main behind bushes"])
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# ice grapple up to dance fox spot, and vice versa
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regions["East Forest"].connect(
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connecting_region=regions["East Forest Dance Fox Spot"],
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@@ -467,11 +481,18 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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connecting_region=regions["Guard House 1 East"],
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rule=lambda state: state.has(laurels, player))
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regions["Guard House 2 Upper"].connect(
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regions["Guard House 2 Upper before bushes"].connect(
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connecting_region=regions["Guard House 2 Upper after bushes"],
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rule=lambda state: can_get_past_bushes(state, world))
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regions["Guard House 2 Upper after bushes"].connect(
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connecting_region=regions["Guard House 2 Upper before bushes"],
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rule=lambda state: can_get_past_bushes(state, world))
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regions["Guard House 2 Upper after bushes"].connect(
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connecting_region=regions["Guard House 2 Lower"],
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rule=lambda state: has_ladder("Ladders to Lower Forest", state, world))
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regions["Guard House 2 Lower"].connect(
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connecting_region=regions["Guard House 2 Upper"],
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connecting_region=regions["Guard House 2 Upper after bushes"],
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rule=lambda state: has_ladder("Ladders to Lower Forest", state, world))
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# ice grapple from upper grave path exit to the rest of it
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