Hopefully final 0.6.1 changes
-Add no logic mode. -Fix swordless requirement for Mothula to be less strict. -New version number and logic hash. -Significantly updated readme.
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32
README.md
32
README.md
@@ -54,6 +54,10 @@ The game can be completed without knowing how to perform glitches of any kind.
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May require Fake Flippers, Bunny Revival.
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### No Logic
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Items are placed without regard for progression or the seed being possible. Major glitches are likely required.
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## Game Goal
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### Ganon
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@@ -259,7 +263,7 @@ generate spoilers for statistical analysis.
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## Enable L/R button quickswapping
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Use to enable quick item swap with L/R buttons
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Use to enable quick item swap with L/R buttons. Press L and R together to switch the state of items like the Mushroom/Powder pair.
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## Keysanity
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@@ -269,6 +273,16 @@ is traditionally a guaranteed Small Key still is. These items will be distribute
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the rest of the itempool will respect the algorithm setting. Music for dungeons is randomized so it cannot be used as a tell
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for which dungeons contain pendants and crystals; finding a Map for a dungeon will allow the overworld map to display its prize.
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## Retro
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This setting turns all Small Keys into universal Small Keys that can be used in any dungeon and are distributed across the world.
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The Bow now consumed rupees to shoot; the cost is 10 rupees per Wood Arrow and 50 per Silver Arrow. Shooting Wood Arrows requires
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the purchase of an arrow item from shops, and to account for this and the dynamic use of keys, both Wood Arrows and Small Keys will
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be added to several shops around the world. Four "take any" caves are added that allow the player to choose between an extra Heart
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Container and a Bottle being filled with Blue Potion, and one of the four swords from the item pool is placed into a special cave as
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well. The five caves that are removed for these will be randomly selected single entrance caves that did not contain any items or any shops.
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In further concert with the Bow changes, all arrows under pots, in chests, and elsewhere in the seed will be replaced with rupees.
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## Place Dungeon Items
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If not set, Compasses and Maps are removed from the dungeon item pools and replaced by empty chests that may end up anywhere in the world.
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@@ -311,7 +325,7 @@ Show the help message and exit.
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Output a Spoiler File (default: False)
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```
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--logic [{noglitches,minorglitches}]
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--logic [{noglitches,minorglitches,nologic}]
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```
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Select the game logic (default: noglitches)
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@@ -353,7 +367,7 @@ Select the setting for progressive equipment. (default: on)
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Select item distribution algorithm. (default: balanced)
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```
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--shuffle [{default,simple,restricted,full,madness,insanity,dungeonsfull,dungeonssimple}]
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--shuffle [{default,simple,restricted,full,crossed,insanity,restricted_legacy,full_legacy,madness_legacy,insanity_legacy,dungeonsfull,dungeonssimple}]
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```
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Select entrance shuffle algorithm. (default: full)
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@@ -407,6 +421,12 @@ Disables game music, resulting in the game sound being just the SFX. (default: F
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Enable Keysanity (default: False)
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```
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--retro
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```
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Enable Retro mode (default: False)
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```
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--nodungeonitems
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```
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@@ -420,6 +440,12 @@ This may lead to different amount of itempool items being placed in a dungeon th
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Select frequency of beeps when on low health. (default: normal)
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```
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--heartcolor [{red,blue,green,yellow}]
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```
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Select the color of Link\'s heart meter. (default: red)
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```
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--sprite SPRITE
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```
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