core: rip out RegionType and rework Region class (#814)

This commit is contained in:
alwaysintreble
2023-02-13 18:06:43 -06:00
committed by GitHub
parent f7a0542898
commit 7cbeb8438b
48 changed files with 1324 additions and 937 deletions

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@@ -497,21 +497,21 @@ def create_items(self) -> None:
```python
def create_regions(self) -> None:
# Add regions to the multiworld. "Menu" is the required starting point.
# Arguments to Region() are name, type, human_readable_name, player, world
r = Region("Menu", RegionType.Generic, "Menu", self.player, self.multiworld)
# Arguments to Region() are name, player, world, and optionally hint_text
r = Region("Menu", self.player, self.multiworld)
# Set Region.exits to a list of entrances that are reachable from region
r.exits = [Entrance(self.player, "New game", r)] # or use r.exits.append
# Append region to MultiWorld's regions
self.multiworld.regions.append(r) # or use += [r...]
r = Region("Main Area", RegionType.Generic, "Main Area", self.player, self.multiworld)
r = Region("Main Area", self.player, self.multiworld)
# Add main area's locations to main area (all but final boss)
r.locations = [MyGameLocation(self.player, location.name,
self.location_name_to_id[location.name], r)]
r.exits = [Entrance(self.player, "Boss Door", r)]
self.multiworld.regions.append(r)
r = Region("Boss Room", RegionType.Generic, "Boss Room", self.player, self.multiworld)
r = Region("Boss Room", self.player, self.multiworld)
# add event to Boss Room
r.locations = [MyGameLocation(self.player, "Final Boss", None, r)]
self.multiworld.regions.append(r)