core: rip out RegionType and rework Region class (#814)
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@@ -51,8 +51,7 @@ class FF1World(World):
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def create_regions(self):
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locations = get_options(self.multiworld, 'locations', self.player)
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rules = get_options(self.multiworld, 'rules', self.player)
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menu_region = self.ff1_locations.create_menu_region(self.player, locations, rules)
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menu_region.multiworld = self.multiworld
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menu_region = self.ff1_locations.create_menu_region(self.player, locations, rules, self.multiworld)
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terminated_event = Location(self.player, CHAOS_TERMINATED_EVENT, EventId, menu_region)
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terminated_item = Item(CHAOS_TERMINATED_EVENT, ItemClassification.progression, EventId, self.player)
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terminated_event.place_locked_item(terminated_item)
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