core: rip out RegionType and rework Region class (#814)
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@@ -1,33 +1,33 @@
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import typing
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from BaseClasses import MultiWorld, Region, Entrance, Location, RegionType
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from BaseClasses import MultiWorld, Region, Entrance, Location
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from .Locations import V6Location, location_table
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v6areas = ["Laboratory", "The Tower", "Space Station 2", "Warp Zone"]
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def create_regions(world: MultiWorld, player: int):
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regOvr = Region("Menu", RegionType.Generic, "Dimension VVVVVV", player, world)
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regOvr = Region("Menu", player, world, "Dimension VVVVVV")
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locOvr_names = ["Overworld (Pipe-shaped Segment)", "Overworld (Left of Ship)", "Overworld (Square Room)", "Overworld (Sad Elephant)",
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"It's a Secret to Nobody", "Trench Warfare", "NPC Trinket", "V"]
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regOvr.locations += [V6Location(player, loc_name, location_table[loc_name], regOvr) for loc_name in locOvr_names]
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world.regions.append(regOvr)
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regLab = Region("Laboratory", RegionType.Generic, "Laboratory", player, world)
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regLab = Region("Laboratory", player, world)
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locLab_names = ["Young Man, It's Worth the Challenge", "Overworld (Outside Entanglement Generator)", "The Tantalizing Trinket", "Purest Unobtainium"]
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regLab.locations += [V6Location(player, loc_name, location_table[loc_name], regLab) for loc_name in locLab_names]
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world.regions.append(regLab)
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regTow = Region("The Tower", RegionType.Generic, "The Tower", player, world)
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regTow = Region("The Tower", player, world)
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locTow_names = ["The Tower 1", "The Tower 2"]
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regTow.locations += [V6Location(player, loc_name, location_table[loc_name], regTow) for loc_name in locTow_names]
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world.regions.append(regTow)
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regSp2 = Region("Space Station 2", RegionType.Generic, "Space Station 2", player, world)
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regSp2 = Region("Space Station 2", player, world)
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locSp2_names = ["One Way Room", "You Just Keep Coming Back", "Clarion Call", "Prize for the Reckless", "Doing things the hard way"]
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regSp2.locations += [V6Location(player, loc_name, location_table[loc_name], regSp2) for loc_name in locSp2_names]
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world.regions.append(regSp2)
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regWrp = Region("Warp Zone", RegionType.Generic, "Warp Zone", player, world)
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regWrp = Region("Warp Zone", player, world)
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locWrp_names = ["Edge Games"]
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regWrp.locations += [V6Location(player, loc_name, location_table[loc_name], regWrp) for loc_name in locWrp_names]
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world.regions.append(regWrp)
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