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core: rip out RegionType and rework Region class (#814)
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@@ -7,8 +7,7 @@ import os
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import logging
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from BaseClasses import ItemClassification, LocationProgressType, \
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MultiWorld, Item, CollectionState, RegionType, \
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Entrance, Tutorial
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MultiWorld, Item, CollectionState, Entrance, Tutorial
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from Options import AssembleOptions
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from .logic import cs_to_zz_locs
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from .region import ZillionLocation, ZillionRegion
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@@ -155,7 +154,7 @@ class ZillionWorld(World):
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all: Dict[str, ZillionRegion] = {}
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for here_zz_name, zz_r in self.zz_system.randomizer.regions.items():
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here_name = "Menu" if here_zz_name == "start" else zz_reg_name_to_reg_name(here_zz_name)
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all[here_name] = ZillionRegion(zz_r, here_name, RegionType.Generic, here_name, p, w)
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all[here_name] = ZillionRegion(zz_r, here_name, here_name, p, w)
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self.multiworld.regions.append(all[here_name])
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limited_skill = Req(gun=3, jump=3, skill=self.zz_system.randomizer.options.skill, hp=940, red=1, floppy=126)
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