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Website Style Upgrade (#353)
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
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# MSU-1 Setup Guide
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## What is MSU-1?
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MSU-1 allows for the use of custom in-game music. It works on original hardware, the SuperNT, and certain emulators.
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This guide will explain how to find custom music packages, often called MSU packs, and how to configure them for use
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with original hardware, the SuperNT, and the snes9x emulator.
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## Where to find MSU Packs
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MSU packs are constantly in development. We won't link to any packs as most include ripped music from other media.
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## What an MSU pack should look like
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MSU packs contain many files, most of which are the music files which will be used when playing the game. These files
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should be named similarly, with a hyphenated number at the end, and with a `.pcm` extension. It does not matter what
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each music file is named, so long as they all follow the same pattern. The most popular filename you will find
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is `alttp_msu-X.pcm`, where X is replaced by a number.
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There is one other type of file you should find inside an MSU pack's folder. This file indicates to the hardware or to
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the emulator that MSU should be enabled for this game. This file should be named similarly to the other files in the
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folder, but will have a `.msu` extension and be 0 KB in size.
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A short example of the contents of an MSU pack folder are as follows:
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```
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List of files inside an MSU pack folder:
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alttp_msu.msu
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alttp_msu-1.pcm
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alttp_msu-2.pcm
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...
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alttp_msu-34.pcm
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```
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## How to use an MSU Pack
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In all cases, you must rename your ROM file to match the pattern of names inside your MSU pack's folder, then place your
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ROM file inside that folder.
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This will cause the folder contents to look like the following:
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```
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List of files inside an MSU pack folder:
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alttp_msu.msu
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alttp_msu.sfc <-- Add your ROM file
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alttp_msu-1.pcm
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alttp_msu-2.pcm
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...
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alttp_msu-34.pcm
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```
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### With snes9x
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1. Load the ROM file from snes9x.
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### With SD2SNES / FXPak on original hardware
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1. Load the MSU pack folder onto your SD2SNES / FXPak.
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2. Navigate into the MSU pack folder and load your ROM.
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### With SD2SNES / FXPak on SuperNT
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1. Load the MSU pack folder onto your SD2SNES / FXPak.
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2. Power on your SuperNT and navigate to the `Settings` menu.
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3. Enter the `Audio` settings.
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4. Check the box marked `Cartridge Audio Enable.`
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5. Navigate back to the previous menu.
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6. Choose `Save/Clear Settings`.
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7. Choose `Save Settings`.
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8. Choose `Run Cartridge` from the main menu.
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9. Navigate into your MSU pack folder and load your ROM.
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## A word of caution to streamers
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Many MSU packs use copyrighted music which is not permitted for use on platforms like Twitch and YouTube. If you choose
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to stream music from an MSU pack, please ensure you have permission to do so. If you stream music which has not been
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licensed to you, or licensed for use in a stream in general, your VOD may be muted. In the worst case, you may receive a
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DMCA take-down notice. Please be careful to only stream music for which you have the rights to do so.
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