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Website Style Upgrade (#353)
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
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# Factorio Randomizer Setup Guide
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## Required Software
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##### Players
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- Factorio: [Factorio Official Website](https://factorio.com)
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- Needed by Players and Hosts
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##### Server Hosts
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- Factorio: [Factorio Official Website](https://factorio.com)
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- Needed by Players and Hosts
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- Archipelago: [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases)
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- Needed by Hosts
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## Create a Config (.yaml) File
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### What is a config file and why do I need one?
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Your config file contains a set of configuration options which provide the generator with information about how it
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should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player
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to enjoy an experience customized for their taste, and different players in the same multiworld can all have different
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options.
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### Where do I get a config file?
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The Player Settings page on the website allows you to configure your personal settings and export a config file from
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them. Factorio player settings page: [Factorio Settings Page](/games/Factorio/player-settings)
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### Verifying your config file
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If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML
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Validator page: [Yaml Validation Page](/mysterycheck)
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## Connecting to Someone Else's Factorio Game
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Connecting to someone else's game is the simplest way to play Factorio with Archipelago. It allows multiple people to
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play in a single world, all contributing to the completion of the seed.
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1. Acquire the Archipelago mod for this seed. It should be named `AP_*.zip`, where `*` is the seed number.
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2. Copy the mod file into your Factorio `mods` folder, which by default is located at:
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`C:\Users\<YourUserName>\AppData\Roaming\Factorio\mods`
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3. Get the server address from the person hosting the game you are joining.
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4. Launch Factorio
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5. Click on "Multiplayer" in the main menu
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6. Click on "Connect to address"
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7. Enter the address into this box
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8. Click "Connect"
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## Prepare to Host Your Own Factorio Game
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### Defining Some Terms
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In Archipelago, multiple Factorio worlds may be played simultaneously. Each of these worlds must be hosted by a Factorio
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server, which is connected to the Archipelago Server via middleware.
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This guide uses the following terms to refer to the software:
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- **Factorio Client** - The Factorio instance which will be used to play the game.
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- **Factorio Server** - The Factorio instance which will be used to host the Factorio world. Any number of Factorio
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Clients may connect to this server.
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- **Archipelago Client** - The middleware software used to connect the Factorio Server to the Archipelago Server.
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- **Archipelago Server** - The central Archipelago server, which connects all games to each other.
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### What a Playable State Looks Like
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- An Archipelago Server
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- The generated Factorio Mod, created as a result of running `ArchipelagoGenerate.exe`
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- One running instance of `ArchipelagoFactorioClient.exe` (the Archipelago Client) per Factorio world
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- A running modded Factorio Server, which should have been started by the Archipelago Client automatically
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- A running modded Factorio Client
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### Dedicated Server Setup
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To play Factorio with Archipelago, a dedicated server setup is required. This dedicated Factorio Server must be
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installed separately from your main Factorio Client installation. The recommended way to install two instances of
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Factorio on your computer is to download the Factorio installer file directly from
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factorio.com: [Factorio Official Website Download Page](https://factorio.com/download).
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#### If you purchased Factorio on Steam, GOG, etc.
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You can register your copy of Factorio on factorio.com: [Factorio Official Website](https://factorio.com/). You will be
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required to create an account, if you have not done so already. As part of that process, you will be able to enter your
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Factorio product code. This will allow you to download the game directly from their website.
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#### Download the Standalone Version
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It is recommended to download the standalone version of Factorio for use as a dedicated server. Doing so prevents any
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potential conflicts with your currently-installed version of Factorio. Download the file by clicking on the button
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appropriate to your operating system, and extract the folder to a convenient location (we recommend `C:\Factorio` or
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similar).
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Next, you should launch your Factorio Server by running `factorio.exe`, which is located at: `bin/x64/factorio.exe`. You
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will be asked to log in to your Factorio account using the same credentials you used on Factorio's website. After you
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have logged in, you may close the game.
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#### Configure your Archipelago Installation
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You must modify your `host.yaml` file inside your Archipelago installation directory so that it points to your
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standalone Factorio executable. Here is an example of the appropriate setup, note the double `\\` are required:
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```yaml
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factorio_options:
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executable: C:\\factorio\\bin\\x64\\factorio"
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```
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This allows you to host your own Factorio game.
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## Hosting Your Own Factorio Game
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1. Obtain the Factorio mod for this Archipelago seed. It should be named `AP_*.zip`, where `*` is the seed number.
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2. Install the mod into your Factorio Server by copying the zip file into the `mods` folder.
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3. Install the mod into your Factorio Client by copying the zip file into the `mods` folder, which is likely located
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at `C:\Users\YourName\AppData\Roaming\Factorio\mods`.
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4. Obtain the Archipelago Server address from the website's host room, or from the server host.
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5. Run your Archipelago Client, which is named `ArchilepagoFactorioClient.exe`. This was installed along with
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Archipelago if you chose to include it during the installation process.
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6. Enter `/connect [server-address]` into the input box at the bottom of the Archipelago Client and press "Enter"
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7. Launch your Factorio Client
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8. Click on "Multiplayer" in the main menu
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9. Click on "Connect to address"
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10. Enter `localhost` into the server address box
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11. Click "Connect"
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For additional client features, issue the `/help` command in the Archipelago Client. Once connected to the AP server,
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you can also issue the `!help` command to learn about additional commands like `!hint`.
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## Allowing Other People to Join Your Game
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1. Ensure your Archipelago Client is running.
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2. Ensure port `34197` is forwarded to the computer running the Archipelago Client.
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3. Obtain your IP address by visiting whatismyip.com: [WhatIsMyIP Website](https://whatismyip.com/).
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4. Provide your IP address to anyone you want to join your game, and have them follow the steps for
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"Connecting to Someone Else's Factorio Game" above.
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## Troubleshooting
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In case any problems should occur, the Archipelago Client will create a file `FactorioClient.txt` in the `/logs`. The
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contents of this file may help you troubleshoot an issue on your own and is vital for requesting help from other people
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in Archipelago.
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## Additional Resources
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- Alternate Tutorial by
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Umenen: [Factorio (Steam) Archipelago Setup Guide for Windows](https://docs.google.com/document/d/1yZPAaXB-QcetD8FJsmsFrenAHO5V6Y2ctMAyIoT9jS4)
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- Factorio Speedrun Guide: [Factorio Speedrun Guide by Nefrums](https://www.youtube.com/watch?v=ExLrmK1c7tA)
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- Factorio Wiki: [Factorio Official Wiki](https://wiki.factorio.com/)
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