Website Style Upgrade (#353)

* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* Seed download page improvements

* Add styles to weighted-settings page

* Minor adjustments to styles

* Revert base theme to grass

* Add more items to ArchipIDLE

* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* Seed download page improvements

* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* Add styles to weighted-settings page

* Minor adjustments to styles

* Revert base theme to grass

* Add more items to ArchipIDLE

* Improve Archipidle item name

* [WebHost] Update background images, waiting on jungle.png, added partyTime theme

* [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling

* [WebHost] Final touches to WebHost

* Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld

* Remove sending_visible from AutoWorld

* AP Ocarina of Time Client (#352)

* Core: update jinja (#351)

* some typing and cleaning, mostly in Fill.py (#349)

* some typing and cleaning, mostly in Fill.py

* address missing Option types

* resolve a few TODOs discussed in pull request

* SM: Optimize a bit (#350)

* SM: Optimize a bit

* SM: init bosses only once

* New World Order (#355)

* Core: update jinja

* SM: Optimize a bit

* AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* Remove references to Z5Client in English OoT setup guide

* Prevent markdown code blocks from overflowing their container

Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
This commit is contained in:
Chris Wilson
2022-03-28 20:12:17 -04:00
committed by GitHub
parent 14956d27bd
commit 7dcb6f66da
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# Setup Guide for Ocarina of Time Archipelago
## Important
As we are using Bizhawk, this guide is only applicable to Windows and Linux systems.
## Required Software
- Bizhawk: [Bizhawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory)
- Version 2.3.1 and later are supported. Version 2.7 is recommended for stability.
- Detailed installation instructions for Bizhawk can be found at the above link.
- Windows users must run the prereq installer first, which can also be found at the above link.
- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
(select `Ocarina of Time Client` during installation).
- An Ocarina of Time v1.0 ROM.
## Configuring Bizhawk
Once Bizhawk has been installed, open Bizhawk and change the following settings:
- Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to
"Lua+LuaInterface". This is required for the Lua script to function correctly.
- Under Config > Customize > Advanced, make sure the box for AutoSaveRAM is checked, and click the 5s button.
This reduces the possibility of losing save data in emulator crashes.
- Under Config > Customize, check the "Run in background" and "Accept background input" boxes. This will allow you to
continue playing in the background, even if another window is selected.
- Under Config > Hotkeys, many hotkeys are listed, with many bound to common keys on the keyboard. You will likely want
to disable most of these, which you can do quickly using `Esc`.
- If playing with a controller, when you bind controls, disable "P1 A Up", "P1 A Down", "P1 A Left", and "P1 A Right"
as these interfere with aiming if bound. Set directional input using the Analog tab instead.
It is strongly recommended to associate N64 rom extensions (\*.n64, \*.z64) to the Bizhawk we've just installed.
To do so, we simply have to search any N64 rom we happened to own, right click and select "Open with...", unfold
the list that appears and select the bottom option "Look for another application", then browse to the Bizhawk folder
and select EmuHawk.exe.
## Configuring your YAML file
### What is a YAML file and why do I need one?
Your YAML file contains a set of configuration options which provide the generator with information about how it should
generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy
an experience customized for their taste, and different players in the same multiworld can all have different options.
### Where do I get a YAML file?
A basic OoT yaml will look like this. There are lots of cosmetic options that have been removed for the sake of this
tutorial, if you want to see a complete list, download Archipelago from
the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases) and look for the sample file in
the "Players" folder.
```yaml
description: Default Ocarina of Time Template # Used to describe your yaml. Useful if you have multiple files
# Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
name: YourName
game:
Ocarina of Time: 1
requires:
version: 0.1.7 # Version of Archipelago required for this yaml to work as expected.
# Shared Options supported by all games:
accessibility:
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
locations: 50 # Guarantees you will be able to access all locations, and therefore all items
none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
progression_balancing:
on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
Ocarina of Time:
logic_rules: # Set the logic used for the generator.
glitchless: 50
glitched: 0
no_logic: 0
logic_no_night_tokens_without_suns_song: # Nighttime skulltulas will logically require Sun's Song.
false: 50
true: 0
open_forest: # Set the state of Kokiri Forest and the path to Deku Tree.
open: 50
closed_deku: 0
closed: 0
open_kakariko: # Set the state of the Kakariko Village gate.
open: 50
zelda: 0
closed: 0
open_door_of_time: # Open the Door of Time by default, without the Song of Time.
false: 0
true: 50
zora_fountain: # Set the state of King Zora, blocking the way to Zora's Fountain.
open: 0
adult: 0
closed: 50
gerudo_fortress: # Set the requirements for access to Gerudo Fortress.
normal: 0
fast: 50
open: 0
bridge: # Set the requirements for the Rainbow Bridge.
open: 0
vanilla: 0
stones: 0
medallions: 50
dungeons: 0
tokens: 0
trials: # Set the number of required trials in Ganon's Castle.
# you can add additional values between minimum and maximum
0: 50 # minimum value
6: 0 # maximum value
random: 0
random-low: 0
random-high: 0
starting_age: # Choose which age Link will start as.
child: 50
adult: 0
triforce_hunt: # Gather pieces of the Triforce scattered around the world to complete the game.
false: 50
true: 0
triforce_goal: # Number of Triforce pieces required to complete the game. Total number placed determined by the Item Pool setting.
# you can add additional values between minimum and maximum
1: 0 # minimum value
50: 0 # maximum value
random: 0
random-low: 0
random-high: 0
20: 50
bombchus_in_logic: # Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell refills; bombchus open Bombchu Bowling.
false: 50
true: 0
bridge_stones: # Set the number of Spiritual Stones required for the rainbow bridge.
# you can add additional values between minimum and maximum
0: 0 # minimum value
3: 50 # maximum value
random: 0
random-low: 0
random-high: 0
bridge_medallions: # Set the number of medallions required for the rainbow bridge.
# you can add additional values between minimum and maximum
0: 0 # minimum value
6: 50 # maximum value
random: 0
random-low: 0
random-high: 0
bridge_rewards: # Set the number of dungeon rewards required for the rainbow bridge.
# you can add additional values between minimum and maximum
0: 0 # minimum value
9: 50 # maximum value
random: 0
random-low: 0
random-high: 0
bridge_tokens: # Set the number of Gold Skulltula Tokens required for the rainbow bridge.
# you can add additional values between minimum and maximum
0: 0 # minimum value
100: 50 # maximum value
random: 0
random-low: 0
random-high: 0
shuffle_mapcompass: # Control where to shuffle dungeon maps and compasses.
remove: 0
startwith: 50
vanilla: 0
dungeon: 0
overworld: 0
any_dungeon: 0
keysanity: 0
shuffle_smallkeys: # Control where to shuffle dungeon small keys.
remove: 0
vanilla: 0
dungeon: 50
overworld: 0
any_dungeon: 0
keysanity: 0
shuffle_fortresskeys: # Control where to shuffle the Gerudo Fortress small keys.
vanilla: 50
overworld: 0
any_dungeon: 0
keysanity: 0
shuffle_bosskeys: # Control where to shuffle boss keys, except the Ganon's Castle Boss Key.
remove: 0
vanilla: 0
dungeon: 50
overworld: 0
any_dungeon: 0
keysanity: 0
shuffle_ganon_bosskey: # Control where to shuffle the Ganon's Castle Boss Key.
remove: 50
vanilla: 0
dungeon: 0
overworld: 0
any_dungeon: 0
keysanity: 0
on_lacs: 0
enhance_map_compass: # Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is.
false: 50
true: 0
lacs_condition: # Set the requirements for the Light Arrow Cutscene in the Temple of Time.
vanilla: 50
stones: 0
medallions: 0
dungeons: 0
tokens: 0
lacs_stones: # Set the number of Spiritual Stones required for LACS.
# you can add additional values between minimum and maximum
0: 0 # minimum value
3: 50 # maximum value
random: 0
random-low: 0
random-high: 0
lacs_medallions: # Set the number of medallions required for LACS.
# you can add additional values between minimum and maximum
0: 0 # minimum value
6: 50 # maximum value
random: 0
random-low: 0
random-high: 0
lacs_rewards: # Set the number of dungeon rewards required for LACS.
# you can add additional values between minimum and maximum
0: 0 # minimum value
9: 50 # maximum value
random: 0
random-low: 0
random-high: 0
lacs_tokens: # Set the number of Gold Skulltula Tokens required for LACS.
# you can add additional values between minimum and maximum
0: 0 # minimum value
100: 50 # maximum value
random: 0
random-low: 0
random-high: 0
shuffle_song_items: # Set where songs can appear.
song: 50
dungeon: 0
any: 0
shopsanity: # Randomizes shop contents. Set to "off" to not shuffle shops; "0" shuffles shops but does not allow multiworld items in shops.
0: 0
1: 0
2: 0
3: 0
4: 0
random_value: 0
off: 50
tokensanity: # Token rewards from Gold Skulltulas are shuffled into the pool.
off: 50
dungeons: 0
overworld: 0
all: 0
shuffle_scrubs: # Shuffle the items sold by Business Scrubs, and set the prices.
off: 50
low: 0
regular: 0
random_prices: 0
shuffle_cows: # Cows give items when Epona's Song is played.
false: 50
true: 0
shuffle_kokiri_sword: # Shuffle Kokiri Sword into the item pool.
false: 50
true: 0
shuffle_ocarinas: # Shuffle the Fairy Ocarina and Ocarina of Time into the item pool.
false: 50
true: 0
shuffle_weird_egg: # Shuffle the Weird Egg from Malon at Hyrule Castle.
false: 50
true: 0
shuffle_gerudo_card: # Shuffle the Gerudo Membership Card into the item pool.
false: 50
true: 0
shuffle_beans: # Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees.
false: 50
true: 0
shuffle_medigoron_carpet_salesman: # Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman.
false: 50
true: 0
skip_child_zelda: # Game starts with Zelda's Letter, the item at Zelda's Lullaby, and the relevant events already completed.
false: 50
true: 0
no_escape_sequence: # Skips the tower collapse sequence between the Ganondorf and Ganon fights.
false: 0
true: 50
no_guard_stealth: # The crawlspace into Hyrule Castle skips straight to Zelda.
false: 0
true: 50
no_epona_race: # Epona can always be summoned with Epona's Song.
false: 0
true: 50
skip_some_minigame_phases: # Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt.
false: 0
true: 50
complete_mask_quest: # All masks are immediately available to borrow from the Happy Mask Shop.
false: 50
true: 0
useful_cutscenes: # Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for glitched.
false: 50
true: 0
fast_chests: # All chest animations are fast. If disabled, major items have a slow animation.
false: 0
true: 50
free_scarecrow: # Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song.
false: 50
true: 0
fast_bunny_hood: # Bunny Hood lets you move 1.5x faster like in Majora's Mask.
false: 50
true: 0
chicken_count: # Controls the number of Cuccos for Anju to give an item as child.
\# you can add additional values between minimum and maximum
0: 0 # minimum value
7: 50 # maximum value
random: 0
random-low: 0
random-high: 0
hints: # Gossip Stones can give hints about item locations.
none: 0
mask: 0
agony: 0
always: 50
hint_dist: # Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc.
balanced: 50
ddr: 0
league: 0
mw2: 0
scrubs: 0
strong: 0
tournament: 0
useless: 0
very_strong: 0
text_shuffle: # Randomizes text in the game for comedic effect.
none: 50
except_hints: 0
complete: 0
damage_multiplier: # Controls the amount of damage Link takes.
half: 0
normal: 50
double: 0
quadruple: 0
ohko: 0
no_collectible_hearts: # Hearts will not drop from enemies or objects.
false: 50
true: 0
starting_tod: # Change the starting time of day.
default: 50
sunrise: 0
morning: 0
noon: 0
afternoon: 0
sunset: 0
evening: 0
midnight: 0
witching_hour: 0
start_with_consumables: # Start the game with full Deku Sticks and Deku Nuts.
false: 50
true: 0
start_with_rupees: # Start with a full wallet. Wallet upgrades will also fill your wallet.
false: 50
true: 0
item_pool_value: # Changes the number of items available in the game.
plentiful: 0
balanced: 50
scarce: 0
minimal: 0
junk_ice_traps: # Adds ice traps to the item pool.
off: 0
normal: 50
on: 0
mayhem: 0
onslaught: 0
ice_trap_appearance: # Changes the appearance of ice traps as freestanding items.
major_only: 50
junk_only: 0
anything: 0
logic_earliest_adult_trade: # Earliest item that can appear in the adult trade sequence.
pocket_egg: 0
pocket_cucco: 0
cojiro: 0
odd_mushroom: 0
poachers_saw: 0
broken_sword: 0
prescription: 50
eyeball_frog: 0
eyedrops: 0
claim_check: 0
logic_latest_adult_trade: # Latest item that can appear in the adult trade sequence.
pocket_egg: 0
pocket_cucco: 0
cojiro: 0
odd_mushroom: 0
poachers_saw: 0
broken_sword: 0
prescription: 0
eyeball_frog: 0
eyedrops: 0
claim_check: 50
```
## Joining a MultiWorld Game
### Obtain your OOT patch file
When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
files. Your data file should have a `.apz5` extension.
Double-click on your `.apz5` file to start your client and start the ROM patch process. Once the process is finished
(this can take a while), the client and the emulator will be started automatically (if you associated the extension
to the emulator as recommended).
### Connect to the Multiserver
Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools"
menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script.
Navigate to your Archipelago install folder and open `data/lua/OOT/oot_connector.lua`.
To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the
server uses password, type in the bottom textfield `/connect <address>:<port> [password]`)
Now you are ready to start your adventure in Hyrule.

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# Guia instalación de Ocarina of time Archipelago
## Nota importante
Al usar el cliente y bizhawk, esta guia solo es aplicable en Windows.
## Software Requerido
- [bizhawk+script+Z5Client](https://github.com/ArchipelagoMW/Z5Client/releases) Recomendamos bajar el setup de Z5client
ya que automatizara varios pasos mas adelante
## Instala emulador y cliente
Descarga el fichero getBizhawk.ps1 del enlace anterior. Colocalo en la carpeta donde desees instalar el emulador, haz
click derecho en él y selecciona "Ejecutar con PowerShell". Esto descargará todas las dependencias necesarias para el
emulador. Puede tardar un rato.
Es recomendable asociar la extensión de las roms de N64 (\*.n64) al bizhawk que hemos instalado anteriormente. Para
hacerlo simplemente debemos buscar alguna rom de n64 que tengamos, hacer click derecho, seleccionar "Abrir con...",
desplegar la lista y buscar la opción "Buscar otra aplicación", navegar hasta el directorio de bizhawk y seleccionar
EmuHawk.exe
Situa el fichero ootMulti.lua del enlace anterior en la carpeta "lua" del emulador recien instalado.
Instala el cliente Z5Client.
## Configura tu fichero YAML
### Que es un fichero YAML y por qué necesito uno?
Tu fichero YAML contiene un numero de opciones que proveen al generador con información sobre como debe generar tu
juego. Cada jugador de un multiworld entregara u propio fichero YAML. Esto permite que cada jugador disfrute de una
experiencia personalizada a su gusto y diferentes jugadores dentro del mismo multiworld pueden tener diferentes opciones
### Where do I get a YAML file?
Un fichero basico yaml para OOT tendra este aspecto. (Hay muchas opciones cosméticas que se han ignorado para este
tutorial, si quieres ver una lista completa, descarga (
Archipelago)[https://github.com/ArchipelagoMW/Archipelago/releases] y buscar el fichero de ejemplo en el directorio "
Players"))
```yaml
description: Default Ocarina of Time Template # Describe tu fichero yalm
\# Tu nombre en el juego. Los espacio seran reemplazados por _ y hay un limite de 16 caracteres
name: YourName{number}
game:
Ocarina of Time: 1
requires:
version: 0.1.7 # Version de archipelago minima.
\# Opciones compartidas por todos los juegos:
accessibility:
items: 0 # Garantiza que puedes obtener todos los objetos pero no todas las localizaciones
locations: 50 # Garantiza que puedes obtener todas las localizaciones
none: 0 # Solo garantiza que el juego pueda completarse.
progression_balancing:
on: 50 # Un sistema para reducir tiempos de espera en una partida multiworld
off: 0
Ocarina of Time:
logic_rules: # Logica usada por el randomizer.
glitchless: 50
glitched: 0
no_logic: 0
logic_no_night_tokens_without_suns_song: # Las skulltulas nocturnas requeriran la cancion del sol por logica
false: 50
true: 0
open_forest: # Indica el estado del bosque Kokiri y el camino al Arbol Deku.
open: 50
closed_deku: 0
closed: 0
open_kakariko: # Indica el estado de la puerta de Kakariko hacia la montaña de la muerte.
open: 50
zelda: 0
closed: 0
open_door_of_time: # Abre la puerta del tiempo sin la cancion del tiempo.
false: 0
true: 50
zora_fountain: # Indica el estado del rey zora bloqueando el camino a la fuente Zora.
open: 0
adult: 0
closed: 50
gerudo_fortress: # Indica los requerimientos para acceder a la fortaleza Gerudo.
normal: 0
fast: 50
open: 0
bridge: # Indica los requerimientos para el puente arco iris.
open: 0
vanilla: 0
stones: 0
medallions: 50
dungeons: 0
tokens: 0
trials: # Numero de pruebas dentro del castillo de Ganon.
0: 50 # minimum value
6: 0 # maximum value
random: 0
random-low: 0
random-high: 0
starting_age: # Indica la edad con la que empieza link.
child: 50
adult: 0
triforce_hunt: # Reune piezas de trifuerza para completar el juego.
false: 50
true: 0
triforce_goal: # Numero de piezas de trifuerza requeridas. El numero de piezas disponibles es determinado por la opcion "Item pool".
1: 0 # minimum value
50: 0 # maximum value
random: 0
random-low: 0
random-high: 0
20: 50
bombchus_in_logic: # Los bombchus son considerados para la logica. El primer pack encontrado da 20 chus y las tiendas kokiri y el bazaar los venden. Bombchus abren la bolera.
false: 50
true: 0
bridge_stones: # Numero de piedras para abrir el puente arco iris.
0: 0 # minimum value
3: 50 # maximum value
random: 0
random-low: 0
random-high: 0
bridge_medallions: # Numero de medallones para abrir el puente arco iris.
0: 0 # minimum value
6: 50 # maximum value
random: 0
random-low: 0
random-high: 0
bridge_rewards: # Numero de mazmorras (cualquier combinacion de medallones y piedras) para abrir el puente arco iris.
0: 0 # minimum value
9: 50 # maximum value
random: 0
random-low: 0
random-high: 0
bridge_tokens: # Numero de skultullas de oro requeridas para el puente arco iris.
0: 0 # minimum value
100: 50 # maximum value
random: 0
random-low: 0
random-high: 0
shuffle_mapcompass: # Controla donde pueden aparecer los mapas y las brujulas.
remove: 0
startwith: 50
vanilla: 0
dungeon: 0
overworld: 0
any_dungeon: 0
keysanity: 0
shuffle_smallkeys: # Controla donde pueden aparecer las llaves pequeñas.
remove: 0
vanilla: 0
dungeon: 50
overworld: 0
any_dungeon: 0
keysanity: 0
shuffle_fortresskeys: # Controla donde pueden aparecer las llaves de la fortaleza Gerudo.
vanilla: 50
overworld: 0
any_dungeon: 0
keysanity: 0
shuffle_bosskeys: # Controla donde pueden aparecer las llaves de jefe (excepto la llave del castillo de ganon).
remove: 0
vanilla: 0
dungeon: 50
overworld: 0
any_dungeon: 0
keysanity: 0
shuffle_ganon_bosskey: # Controla donde puede aparecer la llave del jefe del castillo de Ganon.
remove: 50
vanilla: 0
dungeon: 0
overworld: 0
any_dungeon: 0
keysanity: 0
on_lacs: 0
enhance_map_compass: # El mapa indica si una dungeon es clasica o Master Quest. Las brujulas indican la recompensa de mazmorra.
false: 50
true: 0
lacs_condition: # Marca el requerimiento para la escena de las flechas de luz (LACS) en el templo del tiempo.
vanilla: 50
stones: 0
medallions: 0
dungeons: 0
tokens: 0
lacs_stones: # Marca el numero de piedras espirituales requeridas para LACS
0: 0 # minimum value
3: 50 # maximum value
random: 0
random-low: 0
random-high: 0
lacs_medallions: # Marca el numero de medallones requeridas para LACS.
0: 0 # minimum value
6: 50 # maximum value
random: 0
random-low: 0
random-high: 0
lacs_rewards: # Marca el numero de recompensas de mazmorra requeridas para LACS.
0: 0 # minimum value
9: 50 # maximum value
random: 0
random-low: 0
random-high: 0
lacs_tokens: # Marca el numero de Skulltulas de oro requeridas para LACS.
0: 0 # minimum value
100: 50 # maximum value
random: 0
random-low: 0
random-high: 0
shuffle_song_items: # Marca donde pueden aparecer las canciones.
song: 50
dungeon: 0
any: 0
shopsanity: # Aleatoriza el contenido de las tiendas. "off" para no mezclar las tiendas; "0" mezcla las tiendas pero no permite objetos unicos en ellas.
0: 0
1: 0
2: 0
3: 0
4: 0
random_value: 0
off: 50
tokensanity: # Indica si las Skulltulas de oro pueden tener objetos que no sean su ficha.
off: 50
dungeons: 0
overworld: 0
all: 0
shuffle_scrubs: # Aleatoriza los objetos de los Scrubs vendedores y marca su precio.
off: 50
low: 0
regular: 0
random_prices: 0
shuffle_cows: # Las vacas dan objetos cuando les tocas las cancion de Epona.
false: 50
true: 0
shuffle_kokiri_sword: # Aleatoriza la posicion de la espada Kokiri.
false: 50
true: 0
shuffle_ocarinas: # Aleatoriza la posicion de las ocarinas.
false: 50
true: 0
shuffle_weird_egg: # Aleatoriza la posicion del huevo extraño.
false: 50
true: 0
shuffle_gerudo_card: # Aleatoriza la posicion de la tarjeta de membresia Gerudo.
false: 50
true: 0
shuffle_beans: # Añade un pack de 10 judias magicas al juego y el vendedor vende un solo objeto por 60 rupias.
false: 50
true: 0
shuffle_medigoron_carpet_salesman: # Aleatoriza el objeto que vende Medigoron y el vendedor de la alfombra voladora del paramo maldito.
false: 50
true: 0
skip_child_zelda: # Empieza el juego con la carta de zelda, el objeto que daria impa al enseñar la nana de zelda. Y zelda se considera ya visitada (puedes ir directamente a ver a Saria al bosque y a Malon al rancho)
false: 50
true: 0
no_escape_sequence: # Elimina la huida de link y zelda despues de ganar a Ganondorf.
false: 0
true: 50
no_guard_stealth: # Elimina la escena de sigilo antes de ver a Zelda.
false: 0
true: 50
no_epona_race: # No necesitas hacer la carrera para invocar a Epona.
false: 0
true: 50
skip_some_minigame_phases: # La carrera de Dampe y el minijuego de arco a caballo dan ambras recompensas a la vez si se cumplen las condiciones.
false: 0
true: 50
complete_mask_quest: # Todas las mascaras estan disponibles.
false: 50
true: 0
useful_cutscenes: # Ciertas escenas se mantienen (como los Poes del templo del bosque, Darunia o Twinrova. Principalmente util para modos con Glitches.
false: 50
true: 0
fast_chests: # Los cofres siempre se cogen rapido. Si se desactiva, los objetos importantes tienen animacion lenta. (IMPORTANTE: TODOS LOS OBJETOS QUE VAYAN A OTROS MUNDOS SE CONSIDERAN IMPORTANTES)
false: 0
true: 50
free_scarecrow: # Sacara la ocraina cerca de un punto con espantapajaros invoca a Pierre sin necesidad de la cancion.
false: 50
true: 0
fast_bunny_hood: # La capucha conejo mejora tu velocidad como en Majora's Mask.
false: 50
true: 0
chicken_count: # Numero de Cuccos que Anju necesita en el corral para que te de el objeto.
0: 0 # minimum value
7: 50 # maximum value
random: 0
random-low: 0
random-high: 0
hints: # Marca el requerimiento para que las piedras chivatas den pistas.
none: 0
mask: 0
agony: 0
always: 50
hint_dist: # Elije la distribucion de pistas
balanced: 50
ddr: 0
league: 0
mw2: 0
scrubs: 0
strong: 0
tournament: 0
useless: 0
very_strong: 0
damage_multiplier: # Controla el daño que recibe Link.
half: 0
normal: 50
double: 0
quadruple: 0
ohko: 0
no_collectible_hearts: # No caen corazones de enemigos u objetos.
false: 50
true: 0
starting_tod: # Cambia el momento del dia al empezar el juego.
default: 50
sunrise: 0
morning: 0
noon: 0
afternoon: 0
sunset: 0
evening: 0
midnight: 0
witching_hour: 0
start_with_consumables: # Empieza el juego con el maximo de palos y nueves Deku que pueda llevar Link.
false: 50
true: 0
start_with_rupees: # Empieza el juego con la cartera llena. Las mejoras de cartera vienen llenas.
false: 50
true: 0
item_pool_value: # Cambia el numero de objetos disponibles en el juego.
plentiful: 0
balanced: 50
scarce: 0
minimal: 0
junk_ice_traps: # Añade trampas de hielo.
off: 0
normal: 50
on: 0
mayhem: 0
onslaught: 0
ice_trap_appearance: # Cambia la apariencia de las trampas de hielo cuando aparecen como objetos fuera de cofres.
major_only: 50
junk_only: 0
anything: 0
logic_earliest_adult_trade: # Objeto mas bajo que puede aparecer en la secuencia de cambios de Link Adulto.
pocket_egg: 0
pocket_cucco: 0
cojiro: 0
odd_mushroom: 0
poachers_saw: 0
broken_sword: 0
prescription: 50
eyeball_frog: 0
eyedrops: 0
claim_check: 0
logic_latest_adult_trade: # Objeto mas tardio que puede aparecer en la secuencia de cambios de Link Adulto.
pocket_egg: 0
pocket_cucco: 0
cojiro: 0
odd_mushroom: 0
poachers_saw: 0
broken_sword: 0
prescription: 0
eyeball_frog: 0
eyedrops: 0
claim_check: 50
```
## Unirse a un juego MultiWorld
### Obten tu parche
Cuando te unes a un juego multiworld, se te pedirá que entregues tu fichero YAML a quien sea que hospede el juego
multiworld. Una vez la generación acabe, el anfitrión te dará un enlace a tu fichero de datos o un zip con los ficheros
de todos. Tu fichero de datos tiene una extensión `.z5ap`.
Haz doble click en tu fichero `.z5ap` para que se arranque el Z5Client y realize el parcheado de la ROM. Una vez acabe
el parcheado de la rom (esto puede llevar un tiempo) se abrira automaticamente el emulador (Si se ha asociado la
extensión al emulador tal como hemos recomendado)
### Conectar al multiserver
Una vez arrancado tanto el Z5Client como el emulador hay que conectarlo entre ellos, para ello simplemente accede al
menú "Tools" y selecciona "Lua console". En la nueva ventana, dale al icono de la carpeta y busca el fichero
ootMulti.lua. Al cargar dicho fichero se conectara automaticamente con el cliente.
Nota: Es muy recomendable que no se abra ningún menú del emulador mientras esten emulador y Z5Client conectados, ya que
el script de conexión se para en ese caso y pueden provocar desconexiones. Si se pierde la conexion, simplemente haz
doble click en el script de nuevo.
Para conectar el cliente con el servidor simplemente pon la direccion_IP:puerto en la caja de texto de arriba y presiona
enter (si el servidor tiene contraseña, en la caja de texto de abajo escribir /connect direccion:puerto contraseña, para
conectar)
Y ya estas listo, para emprender tu aventura por Hyrule.