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Website Style Upgrade (#353)
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
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WebHostLib/static/assets/tutorial/Risk of Rain 2/setup_en.md
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# Risk of Rain 2 Setup Guide
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## Install using r2modman
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### Install r2modman
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Head on over to the r2modman page on Thunderstore and follow the installation instructions.
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[r2modman Page](https://thunderstore.io/package/ebkr/r2modman/)
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### Install Archipelago Mod using r2modman
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You can install the Archipelago mod using r2modman in one of two ways.
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[Archipelago Mod Download Page](https://thunderstore.io/package/ArchipelagoMW/Archipelago/)
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One, you can use the Thunderstore website and click on the "Install with Mod Manager" link.
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You can also search for the "Archipelago" mod in the r2modman interface. The mod manager should automatically install
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all necessary dependencies as well.
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### Running the Modded Game
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Click on the "Start modded" button in the top left in r2modman to start the game with the Archipelago mod installed.
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## Joining an Archipelago Session
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There will be a menu button on the right side of the screen in the character select menu. Click it in order to bring up
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the in lobby mod config. From here you can expand the Archipelago sections and fill in the relevant info. Keep password
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blank if there is no password on the server.
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Simply check `Enable Archipelago?` and when you start the run it will automatically connect.
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## Gameplay
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The Risk of Rain 2 players send checks by causing items to spawn in-game. That means opening chests or killing bosses,
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generally. An item check is only sent out after a certain number of items are picked up. This count is configurable in
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the player's YAML.
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## YAML Settings
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An example YAML would look like this:
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```yaml
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description: Ijwu-ror2
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name: Ijwu
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game:
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Risk of Rain 2: 1
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Risk of Rain 2:
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total_locations: 15
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total_revivals: 4
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start_with_revive: true
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item_pickup_step: 1
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enable_lunar: true
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item_weights:
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default: 50
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new: 0
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uncommon: 0
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legendary: 0
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lunartic: 0
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chaos: 0
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no_scraps: 0
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even: 0
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scraps_only: 0
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item_pool_presets: true
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# custom item weights
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green_scrap: 16
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red_scrap: 4
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yellow_scrap: 1
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white_scrap: 32
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common_item: 64
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uncommon_item: 32
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legendary_item: 8
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boss_item: 4
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lunar_item: 16
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equipment: 32
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```
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| Name | Description | Allowed values |
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| ---- | ----------- | -------------- |
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| total_locations | The total number of location checks that will be attributed to the Risk of Rain player. This option is ALSO the total number of items in the item pool for the Risk of Rain player. | 10 - 100 |
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| total_revivals | The total number of items in the Risk of Rain player's item pool (items other players pick up for them) replaced with `Dio's Best Friend`. | 0 - 5 |
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| start_with_revive | Starts the player off with a `Dio's Best Friend`. Functionally equivalent to putting a `Dio's Best Friend` in your `starting_inventory`. | true/false |
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| item_pickup_step | The number of item pickups which you are allowed to claim before they become an Archipelago location check. | 0 - 5 |
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| enable_lunar | Allows for lunar items to be shuffled into the item pool on behalf of the Risk of Rain player. | true/false |
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| item_weights | Each option here is a preset item weight that can be used to customize your generate item pool with certain settings. | default, new, uncommon, legendary, lunartic, chaos, no_scraps, even, scraps_only |
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| item_pool_presets | A simple toggle to determine whether the item_weight presets are used or the custom item pool as defined below | true/false |
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| custom item weights | Each defined item here is a single item in the pool that will have a weight against the other items when the item pool gets generated. These values can be modified to adjust how frequently certain items appear | 0-100|
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Using the example YAML above: the Risk of Rain 2 player will have 15 total items which they can pick up for other
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players. (total_locations = 15)
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They will have 15 items waiting for them in the item pool which will be distributed out to the multiworld. (
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total_locations = 15)
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They will complete a location check every second item. (item_pickup_step = 1)
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They will have 4 of the items which other players can grant them replaced with `Dio's Best Friend`. (total_revivals = 4)
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The player will also start with a `Dio's Best Friend`. (start_with_revive = true)
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The player will have lunar items shuffled into the item pool on their behalf. (enable_lunar = true)
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The player will have the default preset generated item pool with the custom item weights being ignored. (item_weights:
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default and item_pool_presets: true)
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