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https://github.com/MarioSpore/Grinch-AP.git
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[SM] Add support for Remote Items (#317)
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11
SNIClient.py
11
SNIClient.py
@@ -201,7 +201,8 @@ async def deathlink_kill_player(ctx: Context):
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snes_buffered_write(ctx, WRAM_START + 0x0373,
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bytes([8])) # deal 1 full heart of damage at next opportunity
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elif ctx.game == GAME_SM:
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snes_buffered_write(ctx, WRAM_START + 0x09C2, bytes([0, 0])) # set current health to 0
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snes_buffered_write(ctx, WRAM_START + 0x09C2, bytes([1, 0])) # set current health to 1 (to prevent saving with 0 energy)
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snes_buffered_write(ctx, WRAM_START + 0x0A50, bytes([255])) # deal 255 of damage at next opportunity
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if not ctx.death_link_allow_survive:
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snes_buffered_write(ctx, WRAM_START + 0x09D6, bytes([0, 0])) # set current reserve to 0
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await snes_flush_writes(ctx)
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@@ -266,6 +267,7 @@ SM_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
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SM_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
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SM_DEATH_LINK_ACTIVE_ADDR = ROM_START + 0x277f04 # 1 byte
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SM_REMOTE_ITEM_FLAG_ADDR = ROM_START + 0x277f06 # 1 byte
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# SMZ3
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SMZ3_ROMNAME_START = 0x00FFC0
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@@ -983,7 +985,8 @@ async def game_watcher(ctx: Context):
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continue
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elif game_name[:2] == b"SM":
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ctx.game = GAME_SM
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ctx.items_handling = 0b001 # full local
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item_handling = await snes_read(ctx, SM_REMOTE_ITEM_FLAG_ADDR, 1)
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ctx.items_handling = 0b001 if item_handling is None else item_handling[0]
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else:
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game_name = await snes_read(ctx, SMZ3_ROMNAME_START, 3)
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if game_name == b"ZSM":
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@@ -1133,13 +1136,15 @@ async def game_watcher(ctx: Context):
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itemOutPtr = data[2] | (data[3] << 8)
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from worlds.sm.Items import items_start_id
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from worlds.sm.Locations import locations_start_id
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if itemOutPtr < len(ctx.items_received):
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item = ctx.items_received[itemOutPtr]
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itemId = item.item - items_start_id
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locationId = (item.location - locations_start_id) if item.location >= 0 else 0x00
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playerID = item.player if item.player <= SM_ROM_PLAYER_LIMIT else 0
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snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + itemOutPtr * 4, bytes(
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[playerID & 0xFF, (playerID >> 8) & 0xFF, itemId & 0xFF, (itemId >> 8) & 0xFF]))
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[playerID & 0xFF, (playerID >> 8) & 0xFF, itemId & 0xFF, locationId & 0xFF]))
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itemOutPtr += 1
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snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x602,
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bytes([itemOutPtr & 0xFF, (itemOutPtr >> 8) & 0xFF]))
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