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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Logic built and literally have an apworld that can generate a yaml and stuff
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@@ -1,11 +1,16 @@
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from .Locations import grinch_locations_to_id
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from .Items import grinch_items_to_id
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from BaseClasses import Region, Item, ItemClassification
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from .Locations import grinch_locations_to_id, grinch_locations, GrinchLocation
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from .Items import grinch_items_to_id, GrinchItem, ALL_ITEMS_TABLE
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from .Regions import connect_regions
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from .Rules import set_rules
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from typing import ClassVar
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from worlds.AutoWorld import World
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from . import Options
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from .Rules import access_rules_dict
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class GrinchWorld(World):
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game: ClassVar[str] = "The Grinch"
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@@ -13,5 +18,43 @@ class GrinchWorld(World):
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options = Options.GrinchOptions
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topology_present = True #not an open world game, very linear
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item_name_to_id: ClassVar[dict[str,int]] = grinch_items_to_id()
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location_name_to_id = ClassVar[dict[str,int]] = grinch_locations_to_id()
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required_client_version = (0, 6, 2)
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location_name_to_id: ClassVar[dict[str,int]] = grinch_locations_to_id()
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required_client_version = (0, 6, 2)
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def __init__(self, *args, **kwargs): #Pulls __init__ function and takes control from there in BaseClasses.py
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self.origin_region_name: str = "Mount Crumpit"
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super(GrinchWorld, self).__init__(*args, **kwargs)
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def generate_early(self) -> None: #Special conditions changed before generation occurs
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pass
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def create_regions(self): #Generates all regions for the multiworld
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for region_name in access_rules_dict.keys():
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self.multiworld.regions.append(Region(region_name, self.player, self.multiworld))
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self.multiworld.regions.append(Region("Mount Crumpit", self.player, self.multiworld))
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for location, data in grinch_locations.items():
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region = self.get_region(data.region)
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entry = GrinchLocation(self.player, location, region, data)
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if location == "Neutralizing Santa":
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entry.place_locked_item(Item("Goal", ItemClassification.progression, None, self.player))
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region.locations.append(entry)
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connect_regions(self)
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def create_item(self, item: str) -> GrinchItem: #Creates specific items on demand
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if item in ALL_ITEMS_TABLE.keys():
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return GrinchItem(item, self.player, ALL_ITEMS_TABLE[item])
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raise Exception(f"Invalid item name: {item}")
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def create_items(self): #Generates all items for the multiworld
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self_itempool: list[GrinchItem] = []
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for item, data in ALL_ITEMS_TABLE.items():
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self_itempool.append(self.create_item(item))
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if item == "Heart of Stone":
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for _ in range(3):
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self_itempool.append(self.create_item(item))
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self.multiworld.itempool += self_itempool
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def set_rules(self):
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self.multiworld.completion_condition[self.player] = lambda state: state.has("Goal", self.player)
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set_rules(self)
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