mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
MultiServer/Client: use logging instead of print and log time on the server
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@@ -59,17 +59,17 @@ def broadcast_team(ctx : Context, team, msgs):
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asyncio.create_task(send_msgs(client.socket, msgs))
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def notify_all(ctx : Context, text):
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print("Notice (all): %s" % text)
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logging.info("Notice (all): %s" % text)
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broadcast_all(ctx, [['Print', text]])
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def notify_team(ctx : Context, team : int, text : str):
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print("Notice (Team #%d): %s" % (team+1, text))
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logging.info("Notice (Team #%d): %s" % (team+1, text))
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broadcast_team(ctx, team, [['Print', text]])
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def notify_client(client : Client, text : str):
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if not client.auth:
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return
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print("Notice (Player %s in team %d): %s" % (client.name, client.team+1, text))
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logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team+1, text))
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asyncio.create_task(send_msgs(client.socket, [['Print', text]]))
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async def server(websocket, path, ctx : Context):
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@@ -175,7 +175,7 @@ def register_location_checks(ctx : Context, team, slot, locations):
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recvd_items.append(new_item)
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if slot != target_player:
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broadcast_team(ctx, team, [['ItemSent', (slot, location, target_player, target_item)]])
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print('(Team #%d) %s sent %s to %s (%s)' % (team+1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item), ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
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logging.info('(Team #%d) %s sent %s to %s (%s)' % (team+1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item), ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
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found_items = True
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send_new_items(ctx)
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@@ -261,7 +261,7 @@ async def process_client_cmd(ctx : Context, client : Client, cmd, args):
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locs.append([loc_name, location, target_item, target_player])
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print(f"{client.name} in team {client.team+1} scouted {', '.join([l[0] for l in locs])}")
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logging.info(f"{client.name} in team {client.team+1} scouted {', '.join([l[0] for l in locs])}")
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await send_msgs(client.socket, [['LocationInfo', [l[1:] for l in locs]]])
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if cmd == 'Say':
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@@ -284,7 +284,7 @@ async def process_client_cmd(ctx : Context, client : Client, cmd, args):
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def set_password(ctx : Context, password):
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ctx.password = password
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print('Password set to ' + password if password is not None else 'Password disabled')
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logging.warning('Password set to ' + password if password is not None else 'Password disabled')
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async def console(ctx : Context):
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while True:
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@@ -299,7 +299,7 @@ async def console(ctx : Context):
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break
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if command[0] == '/players':
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print(get_connected_players_string(ctx))
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logging.info(get_connected_players_string(ctx))
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if command[0] == '/password':
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set_password(ctx, command[1] if len(command) > 1 else None)
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if command[0] == '/kick' and len(command) > 1:
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@@ -333,7 +333,7 @@ async def console(ctx : Context):
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notify_all(ctx, 'Cheat console: sending "' + item + '" to ' + client.name)
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send_new_items(ctx)
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else:
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print("Unknown item: " + item)
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logging.warning("Unknown item: " + item)
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if command[0][0] != '/':
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notify_all(ctx, '[Server]: ' + input)
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@@ -346,8 +346,11 @@ async def main():
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parser.add_argument('--multidata', default=None)
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parser.add_argument('--savefile', default=None)
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parser.add_argument('--disable_save', default=False, action='store_true')
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parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
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args = parser.parse_args()
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logging.basicConfig(format='[%(asctime)s] %(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
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ctx = Context(args.host, args.port, args.password)
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ctx.data_filename = args.multidata
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@@ -369,11 +372,11 @@ async def main():
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ctx.remote_items = set(jsonobj['remote_items'])
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ctx.locations = {tuple(k): tuple(v) for k, v in jsonobj['locations']}
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except Exception as e:
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print('Failed to read multiworld data (%s)' % e)
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logging.error('Failed to read multiworld data (%s)' % e)
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return
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ip = urllib.request.urlopen('https://v4.ident.me').read().decode('utf8') if not ctx.host else ctx.host
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print('Hosting game at %s:%d (%s)' % (ip, ctx.port, 'No password' if not ctx.password else 'Password: %s' % ctx.password))
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logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port, 'No password' if not ctx.password else 'Password: %s' % ctx.password))
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ctx.disable_save = args.disable_save
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if not ctx.disable_save:
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@@ -387,11 +390,11 @@ async def main():
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if not all([ctx.rom_names[tuple(rom)] == (team, slot) for rom, (team, slot) in rom_names]):
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raise Exception('Save file mismatch, will start a new game')
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ctx.received_items = received_items
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print('Loaded save file with %d received items for %d players' % (sum([len(p) for p in received_items.values()]), len(received_items)))
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logging.info('Loaded save file with %d received items for %d players' % (sum([len(p) for p in received_items.values()]), len(received_items)))
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except FileNotFoundError:
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print('No save data found, starting a new game')
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logging.error('No save data found, starting a new game')
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except Exception as e:
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print(e)
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logging.info(e)
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ctx.server = websockets.serve(functools.partial(server,ctx=ctx), ctx.host, ctx.port, ping_timeout=None, ping_interval=None)
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await ctx.server
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