Move Factorio, Hollow Knight and Minecraft Options into AutoWorld

This commit is contained in:
Fabian Dill
2021-06-25 23:32:13 +02:00
parent cc85edafc4
commit 7f8bb10fc5
17 changed files with 338 additions and 289 deletions

View File

@@ -1,3 +1,4 @@
import worlds.hk.Options
from BaseClasses import MultiWorld
from worlds.hk.Regions import create_regions
from worlds.hk import gen_hollow
@@ -9,10 +10,9 @@ class TestVanilla(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.world.game[1] = "Hollow Knight"
import Options
for hk_option in Options.hollow_knight_randomize_options:
for hk_option in worlds.hk.Options.hollow_knight_randomize_options:
setattr(self.world, hk_option, {1: True})
for hk_option, option in Options.hollow_knight_skip_options.items():
for hk_option, option in worlds.hk.Options.hollow_knight_skip_options.items():
setattr(self.world, hk_option, {1: option.default})
create_regions(self.world, 1)
gen_hollow(self.world, 1)

View File

@@ -1,3 +1,4 @@
import worlds.minecraft.Options
from test.TestBase import TestBase
from BaseClasses import MultiWorld
from worlds.minecraft import minecraft_gen_item_pool
@@ -31,9 +32,9 @@ class TestMinecraft(TestBase):
exclusion_pools = ['hard', 'insane', 'postgame']
for pool in exclusion_pools:
setattr(self.world, f"include_{pool}_advancements", [False, False])
setattr(self.world, "advancement_goal", [0, Options.AdvancementGoal(value=0)])
setattr(self.world, "advancement_goal", [0, worlds.minecraft.Options.AdvancementGoal(value=0)])
setattr(self.world, "shuffle_structures", [False, False])
setattr(self.world, "combat_difficulty", [0, Options.CombatDifficulty(value=1)])
setattr(self.world, "combat_difficulty", [0, worlds.minecraft.Options.CombatDifficulty(value=1)])
minecraft_create_regions(self.world, 1)
link_minecraft_structures(self.world, 1)
minecraft_gen_item_pool(self.world, 1)