[Pokemon] Fixes and updates (#1108)
* [Pokemon] Logic fixes * [Pokemon] Fix seed name length * [Pokemon] Location name changes * [Pokemon] Hidden Item Nurse Bed logic fix * Badges Needed description update * Ensure player name does not exceed 16 bytes * Player name check fix * Remove unique items in start_inventory from item pool * Vending Machine Drinks will not be created as filler * Skip trainer text * Badges needed for viridian gym text * Add slot data for trackers * free fly map in slot data and old_man = vanilla allows more free fly maps * Re-add mistakenly removed slot data item * Add tracker link to setup doc * Doc fix * Fix base patch * Change pre_fill to generate_basic so items are pre-filled before item links * Rename some hidden locations * missing file from commit and revert one errant location name change
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@@ -66,9 +66,9 @@ item_table = {
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"Max Repel": ItemData(57, ItemClassification.filler, ["Consumables"]),
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"Dire Hit": ItemData(58, ItemClassification.filler, ["Consumables", "Battle Items"]),
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#"Coin": ItemData(59, ItemClassification.filler),
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"Fresh Water": ItemData(60, ItemClassification.filler, ["Consumables"]),
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"Soda Pop": ItemData(61, ItemClassification.filler, ["Consumables"]),
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"Lemonade": ItemData(62, ItemClassification.filler, ["Consumables"]),
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"Fresh Water": ItemData(60, ItemClassification.filler, ["Consumables", "Vending Machine Drinks"]),
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"Soda Pop": ItemData(61, ItemClassification.filler, ["Consumables", "Vending Machine Drinks"]),
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"Lemonade": ItemData(62, ItemClassification.filler, ["Consumables", "Vending Machine Drinks"]),
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"S.S. Ticket": ItemData(63, ItemClassification.progression, ["Unique", "Key Items"]),
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"Gold Teeth": ItemData(64, ItemClassification.progression, ["Unique", "Key Items"]),
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"X Attack": ItemData(65, ItemClassification.filler, ["Consumables", "Battle Items"]),
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