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KH2: init cleanup and random visit locking fix and docs update. (#1652)
Random Visit Locking wasn't copying correctly init cleanup and moved itempool population to create_items Updated docs due to a lot of people having issues setting it up.
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@@ -1,5 +1,6 @@
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from . import KH2TestBase
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from ..Names import ItemName,LocationName,RegionName
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from ..Names import ItemName
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class TestDefault(KH2TestBase):
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options = {}
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@@ -18,10 +19,12 @@ class TestLuckyEmblem(KH2TestBase):
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self.collect_all_but([ItemName.LuckyEmblem])
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self.assertBeatable(True)
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class TestHitList(KH2TestBase):
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options = {
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"Goal": 2,
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}
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def testEverything(self):
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self.collect_all_but([ItemName.Bounty])
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self.assertBeatable(True)
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