KH2: init cleanup and random visit locking fix and docs update. (#1652)

Random Visit Locking wasn't copying correctly
init cleanup and moved itempool population to create_items
Updated docs due to a lot of people having issues setting it up.
This commit is contained in:
JaredWeakStrike
2023-04-09 22:12:23 -04:00
committed by GitHub
parent 6059b5ef66
commit 81411a191c
6 changed files with 320 additions and 286 deletions

View File

@@ -1,5 +1,6 @@
from . import KH2TestBase
from ..Names import ItemName,LocationName,RegionName
from ..Names import ItemName
class TestDefault(KH2TestBase):
options = {}
@@ -18,10 +19,12 @@ class TestLuckyEmblem(KH2TestBase):
self.collect_all_but([ItemName.LuckyEmblem])
self.assertBeatable(True)
class TestHitList(KH2TestBase):
options = {
"Goal": 2,
}
def testEverything(self):
self.collect_all_but([ItemName.Bounty])
self.assertBeatable(True)