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Factorio: move adjust_energy over to "flop_random", giving half and half in each random direction, but no particular average.
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@@ -120,7 +120,7 @@ data:extend{new_tree_copy}
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{% if recipe_time_scale %}
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{%- for recipe_name, recipe in recipes.items() %}
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{%- if recipe.category != "mining" %}
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adjust_energy("{{ recipe_name }}", {{ random.triangular(*recipe_time_scale) }})
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adjust_energy("{{ recipe_name }}", {{ flop_random(*recipe_time_scale) }})
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{%- endif %}
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{%- endfor -%}
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{% endif %}
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