Lingo: Tests no longer disable forced good item (#2602)

The static class with the "disable forced good item" field is gone. Now, certain tests that want to check for specific access progression can run a method that removes the forced good item and adds it back to the pool. Tests that don't care about this will collect the forced good item like normal. This should prevent the intermittent fill failures on complex doors unit tests, since the forced good item should provide enough locations to fill in.
This commit is contained in:
Star Rauchenberger
2023-12-18 10:46:24 -05:00
committed by GitHub
parent c8adadb08b
commit 817197c14d
7 changed files with 27 additions and 7 deletions

View File

@@ -11,7 +11,6 @@ from .options import LingoOptions
from .player_logic import LingoPlayerLogic
from .regions import create_regions
from .static_logic import Room, RoomEntrance
from .testing import LingoTestOptions
class LingoWebWorld(WebWorld):