mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Links Awakening: Implement New Game (#1334)
Adds Link's Awakening: DX. Fully imports and forks LADXR, with permission - https://github.com/daid/LADXR
This commit is contained in:
25
worlds/ladx/LADXR/README.md
Normal file
25
worlds/ladx/LADXR/README.md
Normal file
@@ -0,0 +1,25 @@
|
||||
# Legend Of Zelda: Link's Awakening DX: Randomizer
|
||||
Or, LADXR for short.
|
||||
|
||||
## What is this?
|
||||
|
||||
See https://daid.github.io/LADXR/
|
||||
|
||||
## Usage
|
||||
|
||||
The only requirements are: to use python3, and the English v1.0 ROM for Links Awakening DX.
|
||||
|
||||
The proper SHA-1 for the rom is `d90ac17e9bf17b6c61624ad9f05447bdb5efc01a`.
|
||||
|
||||
Basic usage:
|
||||
`python3 main.py zelda.gbc`
|
||||
|
||||
The script will generate a new rom with item locations shuffled. There are many options, see `-h` on the script for details.
|
||||
|
||||
## Development
|
||||
|
||||
This is still in the early stage of development. Important bits are:
|
||||
* `randomizer.py`: Contains the actual logic to randomize the rom, and checks to make sure it can be solved.
|
||||
* `logic/*.py`: Contains the logic definitions of what connects to what in the world and what it requires to access that part.
|
||||
* `locations/*.py`: Contains definitions of location types, and what items can be there. As well as the code on how to place an item there. For example the Chest class has a list of all items that can be in a chest. And the needed rom patch to put that an item in a specific chest.
|
||||
* `patches/*.py`: Various patches on the code that are not directly related to a specific location. But more general fixes
|
||||
Reference in New Issue
Block a user