mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
SM update (#147)
* fixed generations failing when only bosses are unreachable * - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish * fixed failling generations when using 'fun' settings Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings * fixed debug logger * removed unsupported "suits_restriction" option * fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP) * - fixed deathlink emptying reserves - added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves * - merged death_link and death_link_survive options
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@@ -40,6 +40,14 @@ class StartLocation(Choice):
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option_Golden_Four = 14
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default = 1
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class DeathLinkSurvive(Choice):
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"""When DeathLink is enabled and someone dies, you can survive with (enable_survive) if you have non-empty reserve tank."""
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displayname = "Death Link Survive"
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option_disable = 0
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option_enable = 1
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option_enable_survive = 3
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default = 0
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class MaxDifficulty(Choice):
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displayname = "Maximum Difficulty"
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option_easy = 0
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@@ -57,9 +65,6 @@ class MorphPlacement(Choice):
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option_normal = 1
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default = 0
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class SuitsRestriction(DefaultOnToggle):
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displayname = "Suits Restriction"
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class StrictMinors(Toggle):
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displayname = "Strict Minors"
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@@ -117,12 +122,15 @@ class BossRandomization(Toggle):
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displayname = "Boss Randomization"
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class FunCombat(Toggle):
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"""if used, might force 'items' accessibility"""
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displayname = "Fun Combat"
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class FunMovement(Toggle):
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"""if used, might force 'items' accessibility"""
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displayname = "Fun Movement"
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class FunSuits(Toggle):
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"""if used, might force 'items' accessibility"""
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displayname = "Fun Suits"
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class LayoutPatches(DefaultOnToggle):
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@@ -188,7 +196,7 @@ sm_options: typing.Dict[str, type(Option)] = {
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"start_inventory_removes_from_pool": StartItemsRemovesFromPool,
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"preset": Preset,
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"start_location": StartLocation,
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"death_link": DeathLink,
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"death_link_survive": DeathLinkSurvive,
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#"majors_split": "Full",
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#"scav_num_locs": "10",
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#"scav_randomized": "off",
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@@ -197,7 +205,7 @@ sm_options: typing.Dict[str, type(Option)] = {
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#"progression_speed": "medium",
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#"progression_difficulty": "normal",
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"morph_placement": MorphPlacement,
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"suits_restriction": SuitsRestriction,
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#"suits_restriction": SuitsRestriction,
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#"hide_items": "off",
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"strict_minors": StrictMinors,
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"missile_qty": MissileQty,
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