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SM update (#147)
* fixed generations failing when only bosses are unreachable * - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish * fixed failling generations when using 'fun' settings Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings * fixed debug logger * removed unsupported "suits_restriction" option * fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP) * - fixed deathlink emptying reserves - added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves * - merged death_link and death_link_survive options
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@@ -134,9 +134,9 @@ class AccessGraph(object):
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def printGraph(self):
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if self.log.getEffectiveLevel() == logging.DEBUG:
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self.log("Area graph:")
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self.log.debug("Area graph:")
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for s, d in self.InterAreaTransitions:
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self.log("{} -> {}".format(s.Name, d.Name))
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self.log.debug("{} -> {}".format(s.Name, d.Name))
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def addAccessPoint(self, ap):
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ap.distance = 0
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