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SM update (#147)
* fixed generations failing when only bosses are unreachable * - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish * fixed failling generations when using 'fun' settings Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings * fixed debug logger * removed unsupported "suits_restriction" option * fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP) * - fixed deathlink emptying reserves - added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves * - merged death_link and death_link_survive options
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@@ -311,7 +311,7 @@ def loadRandoPreset(world, player, args):
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args.animals = world.animals[player].value
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args.noVariaTweaks = not world.varia_tweaks[player].value
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args.maxDifficulty = diffs[world.max_difficulty[player].value]
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args.suitsRestriction = world.suits_restriction[player].value
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#args.suitsRestriction = world.suits_restriction[player].value
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#args.hideItems = world.hide_items[player].value
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args.strictMinors = world.strict_minors[player].value
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args.noLayout = not world.layout_patches[player].value
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