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TUNIC: Update swamp and atoll fuse logic with weaponry (#4760)
* Update swamp and atoll fuse logic with weaponry * Add it to the swamp and cath rules too
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@@ -689,7 +689,9 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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atoll_statue = regions["Ruined Atoll"].connect(
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connecting_region=regions["Ruined Atoll Statue"],
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rule=lambda state: has_ability(prayer, state, world)
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and (has_ladder("Ladders in South Atoll", state, world)
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and ((has_ladder("Ladders in South Atoll", state, world)
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and state.has_any((laurels, grapple), player)
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and (has_sword(state, player) or state.has_any((fire_wand, gun), player)))
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# shoot fuse and have the shot hit you mid-LS
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or (can_ladder_storage(state, world) and state.has(fire_wand, player)
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and options.ladder_storage >= LadderStorage.option_hard)))
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@@ -1083,6 +1085,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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swamp_mid_to_cath = regions["Swamp Mid"].connect(
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connecting_region=regions["Swamp to Cathedral Main Entrance Region"],
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rule=lambda state: (has_ability(prayer, state, world)
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and (has_sword(state, player))
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and (state.has(laurels, player)
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# blam yourself in the face with a wand shot off the fuse
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or (can_ladder_storage(state, world) and state.has(fire_wand, player)
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@@ -125,7 +125,8 @@ def set_region_rules(world: "TunicWorld") -> None:
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# there's some boxes in the way
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and (has_melee(state, player) or state.has_any((gun, grapple, fire_wand), player)))
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world.get_entrance("Ruined Atoll -> Library").access_rule = \
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lambda state: state.has_any({grapple, laurels}, player) and has_ability(prayer, state, world)
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lambda state: (state.has_any({grapple, laurels}, player) and has_ability(prayer, state, world)
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and (has_sword(state, player) or state.has_any((fire_wand, gun), player)))
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world.get_entrance("Overworld -> Quarry").access_rule = \
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lambda state: (has_sword(state, player) or state.has(fire_wand, player)) \
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and (state.has_any({grapple, laurels, gun}, player) or can_ladder_storage(state, world))
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@@ -141,7 +142,7 @@ def set_region_rules(world: "TunicWorld") -> None:
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world.get_entrance("Lower Quarry -> Rooted Ziggurat").access_rule = \
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lambda state: state.has(grapple, player) and has_ability(prayer, state, world)
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world.get_entrance("Swamp -> Cathedral").access_rule = \
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lambda state: (state.has(laurels, player) and has_ability(prayer, state, world)) \
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lambda state: (state.has(laurels, player) and has_ability(prayer, state, world) and has_sword(state, player)) \
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or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)
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world.get_entrance("Overworld -> Spirit Arena").access_rule = \
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lambda state: ((state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value
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