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TUNIC: Update swamp and atoll fuse logic with weaponry (#4760)
* Update swamp and atoll fuse logic with weaponry * Add it to the swamp and cath rules too
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@@ -689,7 +689,9 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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atoll_statue = regions["Ruined Atoll"].connect(
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connecting_region=regions["Ruined Atoll Statue"],
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rule=lambda state: has_ability(prayer, state, world)
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and (has_ladder("Ladders in South Atoll", state, world)
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and ((has_ladder("Ladders in South Atoll", state, world)
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and state.has_any((laurels, grapple), player)
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and (has_sword(state, player) or state.has_any((fire_wand, gun), player)))
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# shoot fuse and have the shot hit you mid-LS
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or (can_ladder_storage(state, world) and state.has(fire_wand, player)
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and options.ladder_storage >= LadderStorage.option_hard)))
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@@ -1083,6 +1085,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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swamp_mid_to_cath = regions["Swamp Mid"].connect(
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connecting_region=regions["Swamp to Cathedral Main Entrance Region"],
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rule=lambda state: (has_ability(prayer, state, world)
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and (has_sword(state, player))
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and (state.has(laurels, player)
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# blam yourself in the face with a wand shot off the fuse
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or (can_ladder_storage(state, world) and state.has(fire_wand, player)
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