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https://github.com/MarioSpore/Grinch-AP.git
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Core: replace Location.event
with advancement
property (#2871)
This commit is contained in:
10
Fill.py
10
Fill.py
@@ -159,7 +159,6 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
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multiworld.push_item(spot_to_fill, item_to_place, False)
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spot_to_fill.locked = lock
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placements.append(spot_to_fill)
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spot_to_fill.event = item_to_place.advancement
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placed += 1
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if not placed % 1000:
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_log_fill_progress(name, placed, total)
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@@ -310,7 +309,6 @@ def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, lo
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pool.append(location.item)
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state.remove(location.item)
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location.item = None
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location.event = False
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if location in state.events:
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state.events.remove(location)
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locations.append(location)
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@@ -659,7 +657,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
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while True:
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# Check locations in the current sphere and gather progression items to swap earlier
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for location in balancing_sphere:
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if location.event:
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if location.advancement:
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balancing_state.collect(location.item, True, location)
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player = location.item.player
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# only replace items that end up in another player's world
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@@ -716,7 +714,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
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# sort then shuffle to maintain deterministic behaviour,
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# while allowing use of set for better algorithm growth behaviour elsewhere
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replacement_locations = sorted(l for l in checked_locations if not l.event and not l.locked)
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replacement_locations = sorted(l for l in checked_locations if not l.advancement and not l.locked)
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multiworld.random.shuffle(replacement_locations)
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items_to_replace.sort()
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multiworld.random.shuffle(items_to_replace)
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@@ -747,7 +745,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
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sphere_locations.add(location)
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for location in sphere_locations:
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if location.event:
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if location.advancement:
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state.collect(location.item, True, location)
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checked_locations |= sphere_locations
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@@ -768,7 +766,6 @@ def swap_location_item(location_1: Location, location_2: Location, check_locked:
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location_2.item, location_1.item = location_1.item, location_2.item
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location_1.item.location = location_1
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location_2.item.location = location_2
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location_1.event, location_2.event = location_2.event, location_1.event
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def distribute_planned(multiworld: MultiWorld) -> None:
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@@ -965,7 +962,6 @@ def distribute_planned(multiworld: MultiWorld) -> None:
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placement['force'])
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for (item, location) in successful_pairs:
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multiworld.push_item(location, item, collect=False)
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location.event = True # flag location to be checked during fill
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location.locked = True
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logging.debug(f"Plando placed {item} at {location}")
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if from_pool:
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