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id Tech: Standardizing and fixing display names (#4240)
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@@ -112,7 +112,7 @@ class StartWithComputerAreaMaps(Toggle):
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class ResetLevelOnDeath(DefaultOnToggle):
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class ResetLevelOnDeath(DefaultOnToggle):
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"""When dying, levels are reset and monsters respawned. But inventory and checks are kept.
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"""When dying, levels are reset and monsters respawned. But inventory and checks are kept.
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Turning this setting off is considered easy mode. Good for new players that don't know the levels well."""
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Turning this setting off is considered easy mode. Good for new players that don't know the levels well."""
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display_name="Reset Level on Death"
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display_name = "Reset Level on Death"
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class Episode1(DefaultOnToggle):
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class Episode1(DefaultOnToggle):
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@@ -102,7 +102,7 @@ class StartWithComputerAreaMaps(Toggle):
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class ResetLevelOnDeath(DefaultOnToggle):
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class ResetLevelOnDeath(DefaultOnToggle):
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"""When dying, levels are reset and monsters respawned. But inventory and checks are kept.
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"""When dying, levels are reset and monsters respawned. But inventory and checks are kept.
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Turning this setting off is considered easy mode. Good for new players that don't know the levels well."""
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Turning this setting off is considered easy mode. Good for new players that don't know the levels well."""
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display_message="Reset level on death"
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display_name = "Reset Level on Death"
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class Episode1(DefaultOnToggle):
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class Episode1(DefaultOnToggle):
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@@ -104,7 +104,7 @@ class StartWithMapScrolls(Toggle):
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class ResetLevelOnDeath(DefaultOnToggle):
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class ResetLevelOnDeath(DefaultOnToggle):
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"""When dying, levels are reset and monsters respawned. But inventory and checks are kept.
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"""When dying, levels are reset and monsters respawned. But inventory and checks are kept.
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Turning this setting off is considered easy mode. Good for new players that don't know the levels well."""
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Turning this setting off is considered easy mode. Good for new players that don't know the levels well."""
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display_message="Reset level on death"
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display_name = "Reset Level on Death"
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class CheckSanity(Toggle):
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class CheckSanity(Toggle):
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