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Server: fix release_mode (#1407)
* Server: fix release_mode * Core: actually rename forfeit to release across the program
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@@ -70,10 +70,9 @@ including the exclamation point.
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names such as Factorio.
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- `!hint <item name>` Tells you at which location in whose game your Item is. Note you need to have checked some
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locations to earn a hint. You can check how many you have by just running `!hint`
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- `!forfeit` If you didn't turn on auto-forfeit or if you allowed forfeiting prior to goal completion. Remember that "
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forfeiting" actually means sending out your remaining items in your world.
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- `!collect` Grants you all the remaining checks in your world. Can only be used after your goal is complete or when you
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have forfeited.
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- `!release` If you didn't turn on auto-release or if you allowed releasing prior to goal completion. Remember that "
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releasing" actually means sending out your remaining items in your world.
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- `!collect` Grants you all the remaining checks in your world. Typically used after goal completion.
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#### Host only (on Archipelago.gg or in your server console)
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@@ -87,9 +86,9 @@ including the exclamation point.
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- `/exit` Shutdown the server
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- `/alias <player name> <alias name>` Assign a player an alias.
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- `/collect <player name>` Send out any items remaining in the multiworld belonging to the given player.
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- `/forfeit <player name>` Forfeits someone regardless of settings and game completion status
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- `/allow_forfeit <player name>` Allows the given player to use the `!forfeit` command.
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- `/forbid_forfeit <player name>` Bars the given player from using the `!forfeit` command.
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- `/release <player name>` Releases someone regardless of settings and game completion status
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- `/allow_release <player name>` Allows the given player to use the `!release` command.
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- `/forbid_release <player name>` Bars the given player from using the `!release` command.
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- `/send <player name> <item name>` Grants the given player the specified item.
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- `/send_multiple <amount> <player name> <item name>` Grants the given player the stated amount of the specified item.
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- `/send_location <player name> <location name>` Send out the given location for the specified player as if the player checked it
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@@ -69,7 +69,7 @@ multiworld. The output of this process is placed in the `output` folder.
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#### Changing local host settings for generation
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Sometimes there are various settings that you may want to change before rolling a seed such as enabling race mode,
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auto-forfeit, plando support, or setting a password.
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auto-release, plando support, or setting a password.
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All of these settings plus other options are able to be changed by modifying the `host.yaml` file in the Archipelago
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installation folder. The settings chosen here are baked into the `.archipelago` file that gets output with the other
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@@ -8,7 +8,7 @@ should only take a couple of minutes to read.
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1. After gathering the YAML files together in one location, select all the files and compress them into a `.ZIP` file.
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2. Next go to the "Generate Game" page. Generate game
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page: [Archipelago Seed Generation Page](/generate). Here, you can adjust some server settings
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such as forfeit rules and the cost for a player to use a hint before generation.
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such as release rules and the cost for a player to use a hint before generation.
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3. After adjusting the host settings to your liking click on the Upload File button and using the explorer window that
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opens, navigate to the location where you zipped the player files and upload this zip. The page will generate your
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game and refresh multiple times to check on completion status.
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