Server: fix release_mode (#1407)

* Server: fix release_mode

* Core: actually rename forfeit to release across the program
This commit is contained in:
Fabian Dill
2023-01-24 03:36:27 +01:00
committed by GitHub
parent 1a44f5cf1c
commit 847582ff5f
12 changed files with 32 additions and 32 deletions

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@@ -70,10 +70,9 @@ including the exclamation point.
names such as Factorio.
- `!hint <item name>` Tells you at which location in whose game your Item is. Note you need to have checked some
locations to earn a hint. You can check how many you have by just running `!hint`
- `!forfeit` If you didn't turn on auto-forfeit or if you allowed forfeiting prior to goal completion. Remember that "
forfeiting" actually means sending out your remaining items in your world.
- `!collect` Grants you all the remaining checks in your world. Can only be used after your goal is complete or when you
have forfeited.
- `!release` If you didn't turn on auto-release or if you allowed releasing prior to goal completion. Remember that "
releasing" actually means sending out your remaining items in your world.
- `!collect` Grants you all the remaining checks in your world. Typically used after goal completion.
#### Host only (on Archipelago.gg or in your server console)
@@ -87,9 +86,9 @@ including the exclamation point.
- `/exit` Shutdown the server
- `/alias <player name> <alias name>` Assign a player an alias.
- `/collect <player name>` Send out any items remaining in the multiworld belonging to the given player.
- `/forfeit <player name>` Forfeits someone regardless of settings and game completion status
- `/allow_forfeit <player name>` Allows the given player to use the `!forfeit` command.
- `/forbid_forfeit <player name>` Bars the given player from using the `!forfeit` command.
- `/release <player name>` Releases someone regardless of settings and game completion status
- `/allow_release <player name>` Allows the given player to use the `!release` command.
- `/forbid_release <player name>` Bars the given player from using the `!release` command.
- `/send <player name> <item name>` Grants the given player the specified item.
- `/send_multiple <amount> <player name> <item name>` Grants the given player the stated amount of the specified item.
- `/send_location <player name> <location name>` Send out the given location for the specified player as if the player checked it

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@@ -69,7 +69,7 @@ multiworld. The output of this process is placed in the `output` folder.
#### Changing local host settings for generation
Sometimes there are various settings that you may want to change before rolling a seed such as enabling race mode,
auto-forfeit, plando support, or setting a password.
auto-release, plando support, or setting a password.
All of these settings plus other options are able to be changed by modifying the `host.yaml` file in the Archipelago
installation folder. The settings chosen here are baked into the `.archipelago` file that gets output with the other

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@@ -8,7 +8,7 @@ should only take a couple of minutes to read.
1. After gathering the YAML files together in one location, select all the files and compress them into a `.ZIP` file.
2. Next go to the "Generate Game" page. Generate game
page: [Archipelago Seed Generation Page](/generate). Here, you can adjust some server settings
such as forfeit rules and the cost for a player to use a hint before generation.
such as release rules and the cost for a player to use a hint before generation.
3. After adjusting the host settings to your liking click on the Upload File button and using the explorer window that
opens, navigate to the location where you zipped the player files and upload this zip. The page will generate your
game and refresh multiple times to check on completion status.