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SA2B: v2.3 - The Chao Update (#2277)
Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
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@@ -2,6 +2,7 @@ import typing
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import copy
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from BaseClasses import MultiWorld
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from worlds.AutoWorld import World
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mission_orders: typing.List[typing.List[int]] = [
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@@ -193,10 +194,10 @@ stage_name_prefixes: typing.List[str] = [
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"Cannon's Core - ",
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]
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def get_mission_count_table(multiworld: MultiWorld, player: int):
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def get_mission_count_table(multiworld: MultiWorld, world: World, player: int):
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mission_count_table: typing.Dict[int, int] = {}
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if multiworld.goal[player] == 3:
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if world.options.goal == 3:
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for level in range(31):
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mission_count_table[level] = 0
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else:
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@@ -207,26 +208,26 @@ def get_mission_count_table(multiworld: MultiWorld, player: int):
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cannons_core_active_missions = 1
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for i in range(2,6):
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if getattr(multiworld, "speed_mission_" + str(i), None)[player]:
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if getattr(world.options, "speed_mission_" + str(i), None):
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speed_active_missions += 1
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if getattr(multiworld, "mech_mission_" + str(i), None)[player]:
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if getattr(world.options, "mech_mission_" + str(i), None):
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mech_active_missions += 1
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if getattr(multiworld, "hunt_mission_" + str(i), None)[player]:
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if getattr(world.options, "hunt_mission_" + str(i), None):
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hunt_active_missions += 1
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if getattr(multiworld, "kart_mission_" + str(i), None)[player]:
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if getattr(world.options, "kart_mission_" + str(i), None):
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kart_active_missions += 1
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if getattr(multiworld, "cannons_core_mission_" + str(i), None)[player]:
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if getattr(world.options, "cannons_core_mission_" + str(i), None):
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cannons_core_active_missions += 1
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speed_active_missions = min(speed_active_missions, multiworld.speed_mission_count[player].value)
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mech_active_missions = min(mech_active_missions, multiworld.mech_mission_count[player].value)
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hunt_active_missions = min(hunt_active_missions, multiworld.hunt_mission_count[player].value)
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kart_active_missions = min(kart_active_missions, multiworld.kart_mission_count[player].value)
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cannons_core_active_missions = min(cannons_core_active_missions, multiworld.cannons_core_mission_count[player].value)
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speed_active_missions = min(speed_active_missions, world.options.speed_mission_count.value)
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mech_active_missions = min(mech_active_missions, world.options.mech_mission_count.value)
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hunt_active_missions = min(hunt_active_missions, world.options.hunt_mission_count.value)
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kart_active_missions = min(kart_active_missions, world.options.kart_mission_count.value)
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cannons_core_active_missions = min(cannons_core_active_missions, world.options.cannons_core_mission_count.value)
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active_missions: typing.List[typing.List[int]] = [
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speed_active_missions,
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@@ -244,10 +245,10 @@ def get_mission_count_table(multiworld: MultiWorld, player: int):
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return mission_count_table
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def get_mission_table(multiworld: MultiWorld, player: int):
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def get_mission_table(multiworld: MultiWorld, world: World, player: int):
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mission_table: typing.Dict[int, int] = {}
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if multiworld.goal[player] == 3:
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if world.options.goal == 3:
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for level in range(31):
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mission_table[level] = 0
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else:
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@@ -259,19 +260,19 @@ def get_mission_table(multiworld: MultiWorld, player: int):
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# Add included missions
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for i in range(2,6):
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if getattr(multiworld, "speed_mission_" + str(i), None)[player]:
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if getattr(world.options, "speed_mission_" + str(i), None):
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speed_active_missions.append(i)
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if getattr(multiworld, "mech_mission_" + str(i), None)[player]:
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if getattr(world.options, "mech_mission_" + str(i), None):
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mech_active_missions.append(i)
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if getattr(multiworld, "hunt_mission_" + str(i), None)[player]:
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if getattr(world.options, "hunt_mission_" + str(i), None):
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hunt_active_missions.append(i)
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if getattr(multiworld, "kart_mission_" + str(i), None)[player]:
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if getattr(world.options, "kart_mission_" + str(i), None):
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kart_active_missions.append(i)
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if getattr(multiworld, "cannons_core_mission_" + str(i), None)[player]:
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if getattr(world.options, "cannons_core_mission_" + str(i), None):
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cannons_core_active_missions.append(i)
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active_missions: typing.List[typing.List[int]] = [
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@@ -292,10 +293,10 @@ def get_mission_table(multiworld: MultiWorld, player: int):
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first_mission = 1
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first_mission_options = [1, 2, 3]
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if not multiworld.animalsanity[player]:
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if not world.options.animalsanity:
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first_mission_options.append(4)
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if multiworld.mission_shuffle[player]:
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if world.options.mission_shuffle:
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first_mission = multiworld.random.choice([mission for mission in level_active_missions if mission in first_mission_options])
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level_active_missions.remove(first_mission)
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@@ -305,7 +306,7 @@ def get_mission_table(multiworld: MultiWorld, player: int):
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if mission not in level_chosen_missions:
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level_chosen_missions.append(mission)
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if multiworld.mission_shuffle[player]:
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if world.options.mission_shuffle:
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multiworld.random.shuffle(level_chosen_missions)
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level_chosen_missions.insert(0, first_mission)
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