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Stardew Valley: Make animal catalog logically year 2 (#5032)
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@@ -3,7 +3,7 @@ from ...data import villagers_data, fish_data
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from ...data.building import Building
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from ...data.building import Building
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from ...data.game_item import GenericSource, ItemTag, Tag, CustomRuleSource
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from ...data.game_item import GenericSource, ItemTag, Tag, CustomRuleSource
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from ...data.harvest import ForagingSource, SeasonalForagingSource, ArtifactSpotSource
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from ...data.harvest import ForagingSource, SeasonalForagingSource, ArtifactSpotSource
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from ...data.requirement import ToolRequirement, BookRequirement, SkillRequirement
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from ...data.requirement import ToolRequirement, BookRequirement, SkillRequirement, YearRequirement
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from ...data.shop import ShopSource, MysteryBoxSource, ArtifactTroveSource, PrizeMachineSource, FishingTreasureChestSource
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from ...data.shop import ShopSource, MysteryBoxSource, ArtifactTroveSource, PrizeMachineSource, FishingTreasureChestSource
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from ...strings.artisan_good_names import ArtisanGood
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from ...strings.artisan_good_names import ArtisanGood
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from ...strings.book_names import Book
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from ...strings.book_names import Book
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@@ -209,7 +209,7 @@ pelican_town = ContentPack(
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# Books
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# Books
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Book.animal_catalogue: (
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Book.animal_catalogue: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ShopSource(money_price=5000, shop_region=Region.ranch),),
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ShopSource(money_price=5000, shop_region=Region.ranch, other_requirements=(YearRequirement(2),)),),
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Book.book_of_mysteries: (
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Book.book_of_mysteries: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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MysteryBoxSource(amount=38),), # After 38 boxes, there are 49.99% chances player received the book.
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MysteryBoxSource(amount=38),), # After 38 boxes, there are 49.99% chances player received the book.
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