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Add new Full Shuffle
Add stubs for other new modes
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1
Main.py
1
Main.py
@@ -285,7 +285,6 @@ def create_playthrough(world):
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old_world.spoiler.paths = {location.name : get_path(state, location.parent_region) for sphere in collection_spheres for location in sphere}
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if any(exit == 'Pyramid Fairy' for path in old_world.spoiler.paths.values() for (_, exit) in path):
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old_world.spoiler.paths['Big Bomb Shop'] = get_path(state, world.get_region('Big Bomb Shop'))
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print(world.seed)
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# we can finally output our playthrough
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old_world.spoiler.playthrough = OrderedDict([(str(i + 1), {str(location): str(location.item) for location in sphere}) for i, sphere in enumerate(collection_spheres)])
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