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World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes
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@@ -903,7 +903,7 @@ def link_entrances(world, player):
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# place remaining doors
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connect_doors(world, doors, door_targets, player)
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elif world.shuffle[player] == 'insanity_legacy':
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world.fix_fake_world = False
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world.fix_fake_world[player] = False
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# beware ye who enter here
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entrances = LW_Entrances + LW_Dungeon_Entrances + DW_Entrances + DW_Dungeon_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave']
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