FFMQ: Update to FFMQR 1.5 (#2568)

FFMQR was just updated to 1.5, adding a number of new options. This brings these updates to AP.
This commit is contained in:
Alchav
2023-12-06 12:24:59 -05:00
committed by GitHub
parent 56ac6573f1
commit 87252c14aa
7 changed files with 239 additions and 58 deletions

View File

@@ -35,46 +35,58 @@ def generate_output(self, output_directory):
"item_name": location.item.name})
def cc(option):
return option.current_key.title().replace("_", "").replace("OverworldAndDungeons", "OverworldDungeons")
return option.current_key.title().replace("_", "").replace("OverworldAndDungeons",
"OverworldDungeons").replace("MobsAndBosses", "MobsBosses").replace("MobsBossesAndDarkKing",
"MobsBossesDK").replace("BenjaminLevelPlus", "BenPlus").replace("BenjaminLevel", "BenPlus0").replace(
"RandomCompanion", "Random")
def tf(option):
return True if option else False
options = deepcopy(settings_template)
options["name"] = self.multiworld.player_name[self.player]
option_writes = {
"enemies_density": cc(self.multiworld.enemies_density[self.player]),
"chests_shuffle": "Include",
"shuffle_boxes_content": self.multiworld.brown_boxes[self.player] == "shuffle",
"npcs_shuffle": "Include",
"battlefields_shuffle": "Include",
"logic_options": cc(self.multiworld.logic[self.player]),
"shuffle_enemies_position": tf(self.multiworld.shuffle_enemies_position[self.player]),
"enemies_scaling_lower": cc(self.multiworld.enemies_scaling_lower[self.player]),
"enemies_scaling_upper": cc(self.multiworld.enemies_scaling_upper[self.player]),
"bosses_scaling_lower": cc(self.multiworld.bosses_scaling_lower[self.player]),
"bosses_scaling_upper": cc(self.multiworld.bosses_scaling_upper[self.player]),
"enemizer_attacks": cc(self.multiworld.enemizer_attacks[self.player]),
"leveling_curve": cc(self.multiworld.leveling_curve[self.player]),
"battles_quantity": cc(self.multiworld.battlefields_battles_quantities[self.player]) if
self.multiworld.battlefields_battles_quantities[self.player].value < 5 else
"RandomLow" if
self.multiworld.battlefields_battles_quantities[self.player].value == 5 else
"RandomHigh",
"shuffle_battlefield_rewards": tf(self.multiworld.shuffle_battlefield_rewards[self.player]),
"random_starting_weapon": True,
"progressive_gear": tf(self.multiworld.progressive_gear[self.player]),
"tweaked_dungeons": tf(self.multiworld.tweak_frustrating_dungeons[self.player]),
"doom_castle_mode": cc(self.multiworld.doom_castle_mode[self.player]),
"doom_castle_shortcut": tf(self.multiworld.doom_castle_shortcut[self.player]),
"sky_coin_mode": cc(self.multiworld.sky_coin_mode[self.player]),
"sky_coin_fragments_qty": cc(self.multiworld.shattered_sky_coin_quantity[self.player]),
"enable_spoilers": False,
"progressive_formations": cc(self.multiworld.progressive_formations[self.player]),
"map_shuffling": cc(self.multiworld.map_shuffle[self.player]),
"crest_shuffle": tf(self.multiworld.crest_shuffle[self.player]),
}
"enemies_density": cc(self.multiworld.enemies_density[self.player]),
"chests_shuffle": "Include",
"shuffle_boxes_content": self.multiworld.brown_boxes[self.player] == "shuffle",
"npcs_shuffle": "Include",
"battlefields_shuffle": "Include",
"logic_options": cc(self.multiworld.logic[self.player]),
"shuffle_enemies_position": tf(self.multiworld.shuffle_enemies_position[self.player]),
"enemies_scaling_lower": cc(self.multiworld.enemies_scaling_lower[self.player]),
"enemies_scaling_upper": cc(self.multiworld.enemies_scaling_upper[self.player]),
"bosses_scaling_lower": cc(self.multiworld.bosses_scaling_lower[self.player]),
"bosses_scaling_upper": cc(self.multiworld.bosses_scaling_upper[self.player]),
"enemizer_attacks": cc(self.multiworld.enemizer_attacks[self.player]),
"leveling_curve": cc(self.multiworld.leveling_curve[self.player]),
"battles_quantity": cc(self.multiworld.battlefields_battles_quantities[self.player]) if
self.multiworld.battlefields_battles_quantities[self.player].value < 5 else
"RandomLow" if
self.multiworld.battlefields_battles_quantities[self.player].value == 5 else
"RandomHigh",
"shuffle_battlefield_rewards": tf(self.multiworld.shuffle_battlefield_rewards[self.player]),
"random_starting_weapon": True,
"progressive_gear": tf(self.multiworld.progressive_gear[self.player]),
"tweaked_dungeons": tf(self.multiworld.tweak_frustrating_dungeons[self.player]),
"doom_castle_mode": cc(self.multiworld.doom_castle_mode[self.player]),
"doom_castle_shortcut": tf(self.multiworld.doom_castle_shortcut[self.player]),
"sky_coin_mode": cc(self.multiworld.sky_coin_mode[self.player]),
"sky_coin_fragments_qty": cc(self.multiworld.shattered_sky_coin_quantity[self.player]),
"enable_spoilers": False,
"progressive_formations": cc(self.multiworld.progressive_formations[self.player]),
"map_shuffling": cc(self.multiworld.map_shuffle[self.player]),
"crest_shuffle": tf(self.multiworld.crest_shuffle[self.player]),
"enemizer_groups": cc(self.multiworld.enemizer_groups[self.player]),
"shuffle_res_weak_type": tf(self.multiworld.shuffle_res_weak_types[self.player]),
"companion_leveling_type": cc(self.multiworld.companion_leveling_type[self.player]),
"companion_spellbook_type": cc(self.multiworld.companion_spellbook_type[self.player]),
"starting_companion": cc(self.multiworld.starting_companion[self.player]),
"available_companions": ["Zero", "One", "Two",
"Three", "Four"][self.multiworld.available_companions[self.player].value],
"companions_locations": cc(self.multiworld.companions_locations[self.player]),
"kaelis_mom_fight_minotaur": tf(self.multiworld.kaelis_mom_fight_minotaur[self.player]),
}
for option, data in option_writes.items():
options["Final Fantasy Mystic Quest"][option][data] = 1
@@ -83,7 +95,7 @@ def generate_output(self, output_directory):
'utf8')
self.rom_name_available_event.set()
setup = {"version": "1.4", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed":
setup = {"version": "1.5", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed":
hex(self.multiworld.per_slot_randoms[self.player].randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
starting_items = [output_item_name(item) for item in self.multiworld.precollected_items[self.player]]