make all output paths host.yaml settable

rename itemlist to itempool, as the actual item listing is in items.py
change pedestal text of book of mudora from paradox to hylian for dingusses
This commit is contained in:
Fabian Dill
2020-08-20 15:43:22 +02:00
parent 72545d12f1
commit 8852ec9a18
13 changed files with 58 additions and 28 deletions

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@@ -3,7 +3,7 @@ import unittest
from BaseClasses import World, CollectionState
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import mandatory_connections, connect_simple
from ItemList import difficulties, generate_itempool
from ItemPool import difficulties, generate_itempool
from Items import ItemFactory
from Regions import create_regions, create_shops
from Rules import set_rules

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@@ -2,7 +2,7 @@ from BaseClasses import World
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import link_inverted_entrances
from InvertedRegions import create_inverted_regions
from ItemList import generate_itempool, difficulties
from ItemPool import generate_itempool, difficulties
from Items import ItemFactory
from Regions import mark_light_world_regions, create_shops
from Rules import set_rules

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@@ -5,7 +5,7 @@ from Dungeons import create_dungeons
from EntranceShuffle import connect_entrance, Inverted_LW_Entrances, Inverted_LW_Dungeon_Entrances, Inverted_LW_Single_Cave_Doors, Inverted_Old_Man_Entrances, Inverted_DW_Entrances, Inverted_DW_Dungeon_Entrances, Inverted_DW_Single_Cave_Doors, \
Inverted_LW_Entrances_Must_Exit, Inverted_LW_Dungeon_Entrances_Must_Exit, Inverted_Bomb_Shop_Multi_Cave_Doors, Inverted_Bomb_Shop_Single_Cave_Doors, Blacksmith_Single_Cave_Doors, Inverted_Blacksmith_Multi_Cave_Doors
from InvertedRegions import create_inverted_regions
from ItemList import difficulties
from ItemPool import difficulties
from Rules import set_inverted_big_bomb_rules

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@@ -2,7 +2,7 @@ from BaseClasses import World
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import link_inverted_entrances
from InvertedRegions import create_inverted_regions
from ItemList import generate_itempool, difficulties
from ItemPool import generate_itempool, difficulties
from Items import ItemFactory
from Regions import mark_light_world_regions, create_shops
from Rules import set_rules

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@@ -1,4 +1,4 @@
from ItemList import difficulties
from ItemPool import difficulties
from test.TestBase import TestBase
base_items = 41

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@@ -2,7 +2,7 @@ from BaseClasses import World
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import link_entrances
from InvertedRegions import mark_dark_world_regions
from ItemList import difficulties, generate_itempool
from ItemPool import difficulties, generate_itempool
from Items import ItemFactory
from Regions import create_regions, create_shops
from Rules import set_rules

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@@ -2,7 +2,7 @@ from BaseClasses import World
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import link_entrances
from InvertedRegions import mark_dark_world_regions
from ItemList import difficulties, generate_itempool
from ItemPool import difficulties, generate_itempool
from Items import ItemFactory
from Regions import create_regions, create_shops
from Rules import set_rules