Undertale: Doc updates and client bug fixes. (#1996)
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@@ -47,13 +47,12 @@ class UndertaleWorld(World):
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"""
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game = "Undertale"
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option_definitions = undertale_options
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topology_present = True
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web = UndertaleWeb()
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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location_name_to_id = {name: data.id for name, data in advancement_table.items()}
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data_version = 5
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data_version = 6
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def _get_undertale_data(self):
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return {
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@@ -107,9 +106,6 @@ class UndertaleWorld(World):
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self.multiworld.push_precollected(self.create_item("ITEM"))
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self.multiworld.push_precollected(self.create_item("FIGHT"))
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self.multiworld.push_precollected(self.create_item("ACT"))
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chosen_key_start = self.multiworld.per_slot_randoms[self.player].choice(["Ruins Key", "Snowdin Key", "Waterfall Key", "Hotland Key"])
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self.multiworld.push_precollected(self.create_item(chosen_key_start))
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itempool.remove(chosen_key_start)
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self.multiworld.push_precollected(self.create_item("MERCY"))
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if self.multiworld.route_required[self.player] == "genocide":
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itempool = [item for item in itempool if item != "Popato Chisps" and item != "Stained Apron" and
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