WebHost: Make links to game settings less redundant in gameinfo pages.
Reformat all tutorial pages using PyCharm reformat.
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| # Rogue Legacy (PC) | ||||
|  | ||||
| ## Where is the settings page? | ||||
| The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options | ||||
| you need to configure and export a config file. | ||||
|  | ||||
| The [player settings page for this game](../player-settings) is located contains all the options you need to configure | ||||
| and export a config file. | ||||
|  | ||||
| ## What does randomization do to this game? | ||||
| You are not able to buy skill upgrades in the manor upgrade screen, and instead, need to find them in order to level up  | ||||
| your character to make fighting the 5 bosses easier.  | ||||
|  | ||||
| You are not able to buy skill upgrades in the manor upgrade screen, and instead, need to find them in order to level up | ||||
| your character to make fighting the 5 bosses easier. | ||||
|  | ||||
| ## What items and locations get shuffled? | ||||
| All the skill upgrades, class upgrades, runes packs, and equipment packs are shuffled in the manor upgrade screen,  | ||||
| diary checks, chests and fairy chests, and boss rewards. Skill upgrades are also grouped in packs of 5 to make the  | ||||
| finding of stats less of a chore. Runes and Equipment are also grouped together. | ||||
|  | ||||
| All the skill upgrades, class upgrades, runes packs, and equipment packs are shuffled in the manor upgrade screen, diary | ||||
| checks, chests and fairy chests, and boss rewards. Skill upgrades are also grouped in packs of 5 to make the finding of | ||||
| stats less of a chore. Runes and Equipment are also grouped together. | ||||
|  | ||||
| ## Which items can be in another player's world? | ||||
| Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to | ||||
| limit certain items to your own world. | ||||
|  | ||||
| Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit | ||||
| certain items to your own world. | ||||
|  | ||||
| ## When the player receives an item, what happens? | ||||
| When the player receives an item, your character will hold the item above their head and display it to the world. It's  | ||||
|  | ||||
| When the player receives an item, your character will hold the item above their head and display it to the world. It's | ||||
| good for business! | ||||
|   | ||||
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