KDL3: Fix boss access on open world disabled (#3120)
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		| @@ -110,7 +110,11 @@ def generate_rooms(world: "KDL3World", level_regions: typing.Dict[int, Region]): | |||||||
|             else: |             else: | ||||||
|                 world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][stage - 1]], |                 world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][stage - 1]], | ||||||
|                                               world.player).parent_region.add_exits([first_rooms[proper_stage].name]) |                                               world.player).parent_region.add_exits([first_rooms[proper_stage].name]) | ||||||
|         level_regions[level].add_exits([first_rooms[0x770200 + level - 1].name]) |         if world.options.open_world: | ||||||
|  |             level_regions[level].add_exits([first_rooms[0x770200 + level - 1].name]) | ||||||
|  |         else: | ||||||
|  |             world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][5]], world.player)\ | ||||||
|  |                 .parent_region.add_exits([first_rooms[0x770200 + level - 1].name]) | ||||||
|  |  | ||||||
|  |  | ||||||
| def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_pattern: bool) -> dict: | def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_pattern: bool) -> dict: | ||||||
|   | |||||||
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