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oot: bugfixes (#1709)
* oot client: check types of tables coming from lua script for safety There was a reported bug with corrupted (?) slot data preventing locations sending. This should safeguard against any instances of that happening in the future, if it ever happens again. * oot: repair minor hint issues SMW has # in some location names which breaks ootr's poor text formatting system, so those need to be filtered out. Also replaces "[X] for [player Y]" with "[player Y]'s X" as frequently requested. * oot: update required client version * oot client: fix patching filename bug * oot: fix broken poachers saw item how was I this stupid, seriously * oot: sanitize player, location, and item names everywhere
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@@ -118,7 +118,7 @@ class OOTWorld(World):
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data_version = 3
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required_client_version = (0, 3, 7)
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required_client_version = (0, 4, 0)
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item_name_groups = {
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# internal groups
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